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Assembled in Orbit is an online space MMO. It has deep character and ship customization, immersive space exploration, and a player-driven economy. AIO is completely free and will never be “pay-to-win”.

Classless Characters - Customize your character as you progress through the game with a rich talent system that fits your very own playstyle.

Modular Ship Building - Build bigger and stronger ships that will make you an unstoppable force in the galaxy.

Ability System - The abilities you can use will depend on the items you install on your ship.

Missions - Dynamic mission system that is reactive to ongoing events in the galaxy.

Item and Crafting System - A complex item and crafting system that allows you to refine raw materials into ingredients required for blueprints that will allow you to craft powerful new items.

Hundreds of Solar Systems to Explore - With the ability to build and destroy stargates to other solar systems comes an ever-changing galaxy that will challenge its pilots to adapt and overcome new challenges.

Player-Driven Economy - Gather raw materials through activities like asteroid mining, space exploration, or planetary interaction.

The game is currently in a “demo state,” which means that there is no progress saving at the moment. In return, it is not required to create an account to play, and the market is automatically filled with discounted items. Even though the project is far from finished, I’m always happy to hear from players about their experience with AIO. The easiest way to do that would be to join the Discord community or simply write me an email. If you want to support this project financially, there is a donation link to PayPal on the game’s website.

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"Container Yard", new station model

container yard


Navigation route on galaxy map

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Object view changes

overview3



0.7.32a patch notes:

  • Fixed some issues that caused the player's ship to jitter while warping.
  • Fixed thrusters; they now stop on docking.
  • Fixed a bug where a player's ship would not save correctly if equipped with a certain number of installed modules.
  • Fixed an issue where damage was ignored if the attacker disabled the module in the first cycle.
  • Implemented a market auction bidding system.
  • Market auctions now have durations of 1, 3, or 7 days.
  • Mission items and kills should now be counted correctly.
  • Some missions are now repeatable.
  • Added a new mission titled "Cargo Transport."
  • Added a new station.
  • Mission Points of Interest (POIs) are now on the Galaxy Map.
  • Added a track button to the mission window, which shows the progress of the tracked mission on the HUD and indicates a route to the mission's target solar system on the galaxy map.
  • You will no longer spawn at your home station if you have logged out at a different station; logging out while in space is now also possible.
  • Asteroids now have an explosion animation.
  • Items now have a colored frame that indicates the quality of the item.
  • Added a "Bulletin Board" to the station's menu, where you can view and accept available missions.
  • The UI font has been changed.
  • Some new UI icons have been added.
  • Ship speed control is now reactive to mouse input.
  • The "Auto Attack" ability should now work correctly.
  • Removed the jump cost for Stargates.
  • Renamed and relocated various objects in space.
  • The talent reset button is now working; you can refund single talents by right-clicking them.
  • Added some HUD indicators for various states.
  • Thrusters now increase their volume based on speed instead of pitch.
  • Added/changed some sound effects and music tracks.
  • The combat music now fades in and out appropriately according to your combat state.
  • The overview now highlights closer objects.
  • After changing the screen resolution, the Galaxy Map now scales correctly.
0.5.41a

0.5.41a

News

Elite Npc's, Factions, Talent updates and fixes.

Game Launcher for Assembled in Orbit

Game Launcher for Assembled in Orbit

News

I’m currently working on a launcher for the game that will make it easier to update the game in faster iterations and will allow you to easily update...

Add file RSS Files
Assembled in Orbit Launcher

Assembled in Orbit Launcher

Full Version

Game Launcher to automatically download and update Assembled in Orbit game files.

0.5.0a

0.5.0a

Full Version

Missions, Blueprints, ,Assembler, Abilities window ,New login screen ,Ability System, Visible armor damage, Movement interpolation optimizations

0.4.84a

0.4.84a

Full Version

Fixed item tooltip for iron ore, Fixed a bug where you couldn´t disable a module if the current cycle was almost completed, Added missing unicode characters...

0.4.8a

0.4.8a

Full Version

More enemy spawn locations, Random item effects, UI improvements

0.4.7a

0.4.7a

Full Version

Salvaging, new items, tracking camera and new game mechanics.

0.4.61a

0.4.61a

Full Version

New Solar System, New Items, Level system adjustments.

Post comment Comments
ctx8x9x0x
ctx8x9x0x - - 1 comments

Really nice and really impressive as far as it is.
feels very close to EVE Online ( i personally dont like the long time taking travelling routes there).
looks as it would get very solid.

Reply Good karma Bad karma+2 votes
ronnieHman
ronnieHman - - 3 comments

This has what it takes to catch my eye, but I'm thinking maybe you could give us a bit more info on the intro? Is this like From the Depths where you're just building and fighting, or is there a universe to explore with some lore, quests etc?

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HermanSoft Creator
HermanSoft - - 3 comments

No not exactly like From the Depths, ship building is kind of similar though. about 200 solar systems are planned (more will be added if needed)
mission system, lore and exploration will come at a later stage.

you are right, i will add a more precise game description soon.

Reply Good karma+2 votes
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