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Aiming to recreate the experience, you know and love, for portable and lower-end devices! Black Ops Zombies Portable(BOZP) will be made using the Quake engine, mainly due to how easily it scales to other devices.

As of now, there is no scheduled release date. I'm one person doing coding, mapping, modelling and so on.

So whats the plan? My main focus currently is to create assets(textures,models,etc) then begin coding/integrating them into the engine. The goal is to recreate everything, although this is a free game, I don't plan on borrowing assets from any COD games.

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nathansoncini1
nathansoncini1 - - 43 comments

this is so cool to see nowadays c:

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