Paradox Interactive has released an update demo for Cities in Motion, which fixes a number of problems and adds a few improvements.
-Fixed bug: Game may crash if elevated metro track is forcibly deleted because of timeline changes.
-Improvement: Player can rename stops.
-Improvement: Line number is shown in the box above player vehicles.
-Fixed bug: Secondary viewport doesn't move with citizens when shadows are off.
-Fixed bug: Catchment area is not shown after disabling underground mode when creating stops.
-Fixed bug: Info sheet in secondary view shows wrong stop expenses.
-Improvement: Better prevention of unnecessary interchanges.
-Fixed bug: Stop numbers don't appear in minimap.
-Fixed bug: Translation errors.
-Improvement: Player vehicles don't wait too long for passengers coming to the stop.
-Improvement: Wider audio device selection area in the settings menu.
-Improvement: A button to toggle all lines of the same type visible or hidden.
-Fixed bug: Vehicles sometimes load too many passengers after breaking down.
-Improvement: Stops on the opposite sides of a road get the same name.
-Improvement: External configuration tool (Config.exe in game install directory).
-Fixed bug: Game may crash if a stop is forcibly removed because of timeline updates.
-Fixed bug: Missing mouse over image in condition button in roster panel.
-Fixed bug: Graphical errors and freezing after building ground metro station on a field.
-Fixed bug: Ticker message about a car accident is removed too quickly.
-Improvement: Slower economy changes.
-Improvement: Shortcut key for underground view (default: U).
-Improvement: Jammed cars are removed faster.
-Fixed bug: Stops show wrong passenger count after a line is deleted.
-Improvement: Updated FMOD to version 4.32.08
-Improvement: Number of private cars lowered a little.
-Fixed bug: Game may crash if game is exited while having area highlight visible.
-Fixed bug: Game may crash after the player has removed a stop.
-Fixed bug: Game crashes if player selects passenger who has just left vehicle because of a breakdown.
-Fixed bug: Game uses 60hz instead of the selected screen frequency.
-Fixed bug: Linepanel is jammed when an active stop of the selected line is removed because of map changes.
-Fixed bug: Some vertex animations are missing.