IMPORTANT: This game is still in development!
CrabbleUp is a laid-back, retro-inspired roguelite.
You are a small hermit crab, and you embark on a journey to explore the depth of the seas. Level-up to strengthen your existing abilities, and learn new ones! The skill tree is hidden, the levels are procedurally generated, each playthrough is unique, and enemies hit hard! Can you beat all the bosses, and live to tell the tale?
The Demo is a modified version of the first chapter of the full game, with more content and more challenges than usual. The pacing was increased to give you a better view on what can you expect from the full game, but in a limited time. If you find it too hard, don't worry, the full game lets you learn the skills and tricks in a more relaxed manner.
You have multiple options to follow the development, and send feedback:
I post updates, and reply to user posts on the official subreddit.
You can also send bug reports and general feedback via a Google Forms. If you submit a feedback via this form and provide your email address, you will receive an unlock code for a unique in-game cosmetic!
Hello everyone,
I spent the last 2 months polishing existing features, and adding many new ones:
CrabbleUp is now available in Simplified Chinese, Japanese, Spanish, and Russian, in addition to the previously supported English, German, and Hungarian. All texts have been localized by natives of each language, however we are all human, so if you notice any mistakes or typos, please report them!
There's a new healing mechanic provided by Planktons, use it wisely! In order to strengthen this feature, I completely rehauled the damage values, and even changed some hitboxes to make a more fair system between enemies and you.
There are 2 new terrain types, which appear in random locations, and make you consider passing them, or rather going around.
There's now an option to make the texts in the menus larger, this is the first, but not the last change to help with readability.
When you create a new profile, there will be a default name for it in case you can't or don't want to type in a name yourself. This can be overwritten easily but erasing the automatic input.
For controller users, the game now automatically pauses when an active controller disconnects (e.g battery runs out). Additionally, when you reconnect any controller afterwards, that controller will be relinked to the same Profile that was using the one that disconnected. This should make wireless controller users' life much easier. :)
If you fill you fill out the feedback form at tinyurl.com/crabbleup-feedback, then I will send you a code to activate a unique cosmetic add-on in-game. This add-on will be only available to those submitted the feedback form.
I fixed many, many bugs myself, but some are harder to notice during development, than during playing it! Apart from the changes and fixes mentioned above, the camera behaves much better in coop mode, text wrapping work much better with all languages, older controllers with dead zones work better, in-memory assets are optimized further.
Enjoy!
PS: new enemies, and new bosses coming soon!
CrabbleUp is now available on IndieDB with its latest version adding controller support and local co-op mode.