Crash Bandicoot Returns is a sequel to the trilogy developed by the studio Naughty Dog. The project will be developed with the Unreal Engine 4 and will be offered in demo in 2017. For the official release, no date is yet planned.
New insight into the gameplay:
- Destructible crates
- Sounds implemented from Crash Bandicoot 3 Warped
- Alpha version of the game menu (This is a wink to the community)
- Harvesting automatic Wumpa
- Alpha version of Crash mode tornado
- Discovery of Level Design of the map N. Sanity Beach
- Discovery of the many remaining bugs ... XD
Feel free to comment! :D
Very very very cool! I'm most enthusiastic about this mod. Few suggetions (sorry if they're obvious)
- Shadows on Hud is a nice concept, but it looks sort of glitchy when it colides through rocks, ect
- I know you're using bones/animations from another crysis character, but at least the running animation should look a little less hunched :P
- Original music please, the snow music should suit the snow level (haha)
- Spin effects
- Less buggy wampa harvesting.
Then, its pretty much perfected!
Thank you for your support! And for your comments, expecting to read the article that should be posted soon (I expect that the moderators do so).
agree with everything
And it´s really good to see an update!
Pretty much this and add a double jump if its not in already.
This Mod Is Great! Amazing Job Guys! :D
Thank you very much ! ;)
great. i thing the special moves crash does needs improvement(gust)
Thank you! And yep, Crash really need new animations lol
Looks great, can't wait to see the other maps.
Thanks! :)
Can you upload the video at youtube? I got problems trying to view it here.. :(
The video is on Youtbe too! :)
The link : Youtube.com
i love this mod and the game but dont you think his face is a bit big?
also the jumping and spinning doesnt seem that smooth
other then that epic.
Well actually, the face is the right size, I also thought he was great at first, but after checking, I confirm: His face is the right size. But perhaps the focal length that gives that impression.
yea it may just be the old games have too bad graphics to tell
never played the newest ones
Graphics the characterization of all the game elements are impressive. I have some suggestions, if possible. Maybe you will have noticed them, but it seems to me that Crash jumps as if he's on moon. Try to make him land a bit faster than he's doing now. By this way, you'll avoid CRash hurting with rocks and decorative 3D elements.
Secondly, try - if possible - to reshape the crystal, and to lengthen its peak a bit ( not a lot, for sure :D).
Thank and keep on with this good job!
Matteo
Thank you! ;)
In fact, the crystal does not have the right size, I was just thinking to recreate it.
By cons for jumping, it is not definitive at all, as I said in the news, animations have not yet been created, the animations are from the current Crysis's skeleton.
You're making amazing progress. Loving it so far.
Thank you very much :D
I don't like his face much :/
I think he smiles too much, i dont think hes that happy(maybe its from him being free of activision??) :P also is that bag supposed to explain the unexplained things he carries with him like a bazooka? Wait thats all he carried.. more items i suppose? :D
I think he smiles too much, i dont think hes that happy(maybe its from him being free of activision??) :P also is that bag supposed to explain the unexplained things he carries with him like a bazooka? Wait thats all he carried.. more items i suppose? :D
I made my own version on UDK, you can check it out here
Indiedb.com