At Owlchemy Labs, we’d played enough resource management-centric survival games to know that we wanted to make something different and focus on the human element. We want to explore people at their best, their worst, and everything in between. Dyscourse focuses on the interactions, tough decisions, bonds, and betrayals of a small group of survivors. What's a greater threat to the survivors: the dangers of the unforgiving island they’ve been cast upon, or the threat of their fellow man?
We’ve only got a few days left in Dyscourse’s Kickstarter and we need *your* help to make this happen. If a psychological survival adventure game with wicked art and humor and deep narrative is your kind of game, support us today and help make Dyscourse a reality!
You can even boss around indie greats like Tim Schafer and Edmund McMillen in our bonus ‘Indie Plane Crash’ story! Also, there are cats!
Support our Kickstarter here: Kickstarter.com
A short bio of our Chief Technical Owl here at Owlchemy Labs!
We’ve got 2 great podcast interviews for you! Our very own Alex & Devin sit down with both BigSushi and Press2Reset to do a deep dive discussion...
It’s here! A Gameplay video! We’ve got a great video showcasing some of Dyscourse’s gameplay, narrated by our very own Chief Scientist, Alex Schwartz...
Just who is Owlchemy Labs? What kind of weird crap have they gotten themselves into the years? We've got the Top 10 wackiest Owlchemy Labs facts here...
I did a Let's Play/First impressions on this game! Come check it out if ya like!
Big thanks to the developer for this great game!
Hope you enjoy.
wonderful art style !
Thanks!! Carrie is the best :)