Endlessjumper 0.01a Alpha Update - 24.10.2014 - Small changes.
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Added Launcher (standard launcher). With graphics presets (Low, Medium and High), more resolution options, windowed or fullscreen options, windows is resizable.
Added ingame blackbars/letterbox. To keep the aspect ratio at the original ratio, sort of. I might remove it in later updates.
Added another easter egg.
Added custom mouse cursor. It's not the final design, but it works at least
Changelog is also found within the game folder.
Orignial dev log, from first Prototype.
The "game" is still in its prototype stage, but its also in its alpha stage in said prototype stage.
... its odd I know. Its not even endless, and thats why it reads "not" endlessjumper prototype in the mainmenu.
Once you hit the top "box", the game will send you back to the main menu... I'm basically just testing the games mechanics first.
We'll see what will come next.
Anyways, hope you like this "game".
The music and sound effects are made by me, you can find most of my music online;
nuff3.newgrounds.com/audio (has most of my newest work)
looperman.com/users/profile/608491 (mostly up to date)
soundcloud.com/dj-ninri (not up to date)
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Features in the game so far:
Bouncy Platforms, land on them and bounce.
Random Platform placement along the X axis.
Teleport walls, enter the right wall to come out the left wall, and vice versa.
Coins, 1 point coins and 2 point coins.
Killobjects, objects that kill the player if touched.
Blocker platforms. Platforms that block you, kinda.
Manual jumping mechanic, press up, w or space to jump. Has timer.
Manual falling mechanic, press down or s to fall down. Has timer.
Background models.
Random Cloud placement along the X and Z axis.
Random Foreground objects, they are slightly randomly placed along the X and Z axis.
Sound Effects for their respective object: Bounce sfx for bouncing, coin sfx for coins, etc.
Background music, music playing in the background, and randomly chosen.
Day and "night" cycle, as a "powerup".
A Main Menu, with Play, Exit and Credits options.
An animated intro. Skippable ;)
Credits, press any key to get back to the main menu.
Easter egg... try finding out where to click ;)
Exit back to main menu, press escape, then Y or N. Y gets you back to the main menu, N to keep playing.
Image effects. Effects like DOF, SSAO, Edge detection, Bloom and Vignette.
If I missed some things, don't worry they we're probably not that important to note, like the altitude counter.
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Ingame controls. (Menu is mouse driven)
"A" Key or Left Arrow Key = Go left.
"D" Key or Right Arrow Key = Go right.
"S" Key or Down Arrow Key = Force downwards, has a timer (quick).
"W" Key, Spacebar or Up Arrow Key = Force upwards, has a timer (slower).
Esc = Quit to menu, key prompt, "Y" Key is Yes, "N" Key is No.
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A Unity3D game.
"Programmed" using Playmaker.