Space Hexplorer combines some of my previously un-released space game concepts such as the physics engine, collapsible fixtures, state based AI (chase, orbit, run, strafe).
The core game hinges around designing a ship out of 10 different hex shaped modules to survive against other enemy ships. The modules are either defensive or offensive in nature. Each module can be destroyed individually. The ship is considered destroyed when the central command block is destroyed.
I am planning on having several arcade like game modes with an upgrade system for the initial mobile release:
This is a list of all the skills found in the video. Times and effect are not finalized. I just added them yesterday so some might be changed dramatically.
An update to the Space Hexplorer Road Map. Explanation of what has been done and what still needs to be done.
Sneek Peak of the mobile version of Space Hexplorer. It runs really well and I haven't even done my initial optimize pass.
Space Hexplorer - Utility Module Break Down. Today I will be explaining the blocks that are not weapons.
Space Hexplorer - Weapon Break Down. Today I will be explaining each weapon and it's proposed advantages and disadvantages.