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Skill, tactics and parkour meet in a snappy multiplayer shooter, aimed to be an ideal online and LAN experience. Dynamically traverse geometry, wield impressive weaponry, and knock off body parts like pinatas. The aim of my creation of this game is to make it as inviting as possible, a cool and exciting experience to share with friends, DRM free and cost nothing to start playing.

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Map Floabn (Games : Guns of Theory : Forum : Level Design : Map Floabn) Locked
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Aug 7 2013 Anchor

After a my poorly timed exams, I decided to chuck together a map using what little knowledge I know of Google sketch up.

So here it is, Floabn (For lack of a better name).


Oh and Tactical Dan, I must ask how do you use textures, I've been having difficulty with them.

Edited by: nijbu

Aug 8 2013 Anchor

Haha, Yes! I must savour this moment... the first user generated map. :)

I'm liking the little lights in the nooks and the centre silo there.

nijbu wrote: Oh and Tactical Dan, I must ask how do you use textures, I've been having difficulty with them.

I'm assuming you tried using the bucket tool in Sketchup to lay down some textures. Do the other maps load with textures? Is there a materials folder inside the custom levels folder corresponding to the name of your level? One of these days I'll have to actually make a level design tutorial.

If/when you want to, you can email me a zip of the map and I can put it in with the next release (gorksorf@gmail.com)... Just so I can say I have a user generated level :)

Edited by: TacticalDan

Aug 9 2013 Anchor

There is still a bit I'd like to do with it, like textures and some skybox-esque meshing, and Getting a better skybox/skylight thing going. When Im done ill send you a copy.

Edit: Added some Placement textures, showing what I want roughly. (It was in my export options, didnt check export materials :/)

Edited by: nijbu

Aug 9 2013 Anchor

Ah kay. Cool.

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