I Am Overburdened is a silly roguelike full of crazy artifacts and a "hero" who has 20 inventory slots.
There's a new mouse control mode in town: teleport! So progress has been made, but I took a really bumpy road to get here.
Not much news on my front, but I'm doing game development (at least some, sort-of) and I'm still alive :) I Am Overburdened - Update 1.2.8.
No big updates this time, but I wanted to post an entry to wish everyone happy holidays, a fun-filled winter and most importantly an awesome new year...
Been pretty much out of touch with the online world in the last few weeks. So I guess it is time to break the silence with an I Am Overburdened update...
Time for one last small update before I go into full promotion mode regarding the new I Am Overburdened expansion pack ;)
A not so spectacular, but hopefully funny update for I Am Overburdened. As the name suggest version 1.2.5. is way more swift than the previous one, plus...
This entry is a bit more personal and full of rambling about game development in real life and how come making a tiny bug-fix update for a game takes...
So it came to pass, that only a tiny update gets completed within two weeks while working on another way bigger project :D Hopefully, the user interface...
This time instead of launching new content or features for I Am Overburdened I'm upgrading the graphics of the game a little.
After being dormant for so long I Am Overburdened Version 1.2.1. is live. The game has been localized to German and Spanish and with this second set of...
Version 1.2.0 of the game is live and the highlight of it is the save-game feature! Besides this one major addition, it is mostly a bug-fix and tweak...
Version 1.1.8 is online, featuring mostly fixes and fine-tunings, but lets see in detail what it has to offer!
It's been a while since my last I Am Overburdened update and I haven't posted anything online for more than a month now. In this post I'll showcase the...
I've just released another update for I Am Overburdened. It is now at 1.1.4. and received quite a few enhancements since its first major update.
It has been more than two months since I released I Am Overburdened, my silly roguelike, and since I wrote a devlog entry, but now I'm back with an in-depth...
I've just released the first major update to my latest game I Am Overburdened. Now with version 1.1 it has full mouse support and a lot of new content...
The biggest indie gaming stories for the week of November 10, 2017
Yes, I Am Overburdened was released at evening (by GMT) on the 2nd of November. In the big sprint towards publishing this game I forgot to update my blog...
This is going to be a painful post for me, but I got to do it :( ... TLDR: I had to postpone the release of I Am Overburdened by a little more than a...
This entry is a bit more like an announcement and less like a devlog entry, but here it goes: I Am Overburdened is going to be released on October 23...
My great "wisdom" about this topic: balancing a game, especially and RPG, is hard. Not simply hard, it is ULTRA hard.
Last weeks were only spent on polish and adding "extra" features, so it is only a matter of a few weeks to finally tackle this beast of a game :) , I'm...
Where was I for a month again?! Many friends already asked this and other difficult questions about the game and my progress and “quality over quantity”...
I'm preparing for the I am Overburdened beta, some tiny fine-tuning left before I'm ready to upload a build, but before that, I share this update with...
The development on I am overburdened entered its last stage where there are a zillion small tasks left to be done but no modifications are substantial...
Tiny post with lot of pics this time. Last week I worked on the original sprites of the game and progressed steadily. Far from finished with every piece...
Short article, a bit tutorial-ish, about the tile graphics of I am overburdened.
Took most of last week off for vacation == no entries, sorry about that, but this week I'm going to make multiple videos and blog posts :) ! This first...
This post is going to be more like a tutorial, than a journal entry. I highly recommend checking out the video version, as it is heavily audio oriented...
This entry turned out to be lengthy and pretty technical. Sorry about that, but last week was spent only on "under the hood" stuff. So the agenda is the...
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