A technical demonstration of realistic liquid simulation for Minecraft, Liquid Cubed is a WIP project where you can build dams, pump water, drain lakes, and otherwise experiment with the liquid system within the building area. ------- The algorithm used for the liquid simulation was developed over two years by in a modified version of Infiniminer. After Minecraft's wild success, we thought it was about time we built a standalone "proof-of-concept" in the hope that the algorithm could be integrated within Minecraft, but unfortunately more work will have to be done before this can become a reality.
In this news update we discuss the future of our development, and finally release a long postponed update for Liquid Cubed that includes the much requested...
liquid cubed 1.0.4c released!
Line tool, Dot Tool, Floor Tool, and Convert Tool are part of the requested features, while drastically reduced map filesize prepares Liquid Cubed for...
liquid cubed 1.0.4b released!
Improved performance, distance fogging, bug fixes and more in this update!
liquid cubed 1.0.4 released!
Vertical pumps are the new toys, but under the hood work has been done to allow us to improve the range and performance of the liquid engine.
liquid cubed 1.0.3c released!
Custom themes by editing .PNGs, height maps are now editable, graphical fixes, reduced file size, and more in this update!
version 1.0.3b released!
New rendering system, larger courses, improved performance, better ATI support and more!
version 1.0.3 released!
A new more advanced rendering system is being built, larger courses to follow!
new rendering system underway!
This weekend we've updated Liquid Cubed to 1.0.2, adding Glass blocks, optimized ATI performance, and wyUpdate to allow better patching support in the...
liquidcubed 1.0.2 released!
We've cut the filesize almost in half, and added and improved many features. We also changed the summary to be more descriptive of the project.
version 1.0.1 released!
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