Maia is a puzzle platformer game about domestic violence. In a distorted and dangerous reality, Maia can use her umbrella to glide through obstacles, reach higher places and solve dynamic puzzles.
We, form Perpétuos Games, are happy to announce Maia's Demo is now available!
You can download the demo here: Indiedb.com
Maia: Unhappily Ever After uses metaphorical tools to communicate about an important social issue through a video-game. While you solve puzzles using dynamic mechanics, you'll witness and learn about several kinds of abuse and how a relationship should not be.
Maia's narrative goal is to talk about the many phases of an abusive relationship. Each level will represent a evolution of Maia's partner psychological and physical violence. It will focus on how Maia's mindset is manipulated through the phases and how she is gradually catch oh his trap. That being explained, you will discover how she got her freedom and the consequences the follows the domestic violence.
The demo that is now available to play tells a part of that story, when she realizes that she needs to get out of his dangerous world. All levels were based on domestic violence victims reports, researches and statistics made by APAV ( Associação Portuguesa de Apoio a Vítima ) and WHO ( World Health Organization ).
Awareness on the topic of domestic violence: it is based on true facts of reports about domestic violence. The story of Maia is going to show the stages of a abusive relationship through the gameplay.
Dynamic puzzles: advance in the narrative solving puzzles that represents the abuses that Maia is going through. The game gradually gets more difficult puzzles and more danger places according to the advance of the relationship.
Metaphors in the form of mechanics: the game has simple mechanics that are metaphorical references for the issues of domestic violence.
We hope you enjoy playing Maia: Unhappily Ever After.
We'll show our main character design progress. Representing a woman who has an abusive relationship story were, for sure, a challenge. In order to accomplish...
This week, we focused on making the final version of our level, with only the last puzzle left to do, and decided on Maia's final look.
This week, we explore more of Maia's story and her journey, and define the shape of our logo.
In these two weeks of development, we focused on making Maia herself and studying some colors. We also have progressed in our background and sprites!
Believing she found her prince charming , Maia is trapped into the control of an abusive and aggressive man named Shadow. As she confronts many of the...
NÃO TEM COMO PASSAR A FASE
Nao tem como puxar o vento lá