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Blending together traditional RPG systems, tycoon style mechanics and a fantasy overworld, Merchant aims to reimagine the traditional mobile RPG. In Merchant, players take the role of a shopkeeper who must manage a team of Heroes and Crafters. Heroes are sent out on quests in order to fight enemies and gather materials. Crafters then use those materials to create weapons and armor. As the shopkeeper, players must balance their micro-economies between selling items for gold and crafting items to better ensure success for the Heroes.

Heroes are hired by the player and are sent out on quests in order to earn money and gather materials. Players start with access to three basic Heroes (Warrior, Rogue, and Mage) and will unlock more Heroes as they play the game. Each Hero has different base and scaling stats that make their role unique, most readily displayed during party quests. Party quests allow the player to send out multiple Heroes on a single quest in order to defeat a boss character. Players must choose an optimal formation for their Heroes in order to achieve the best results. Experiment with different combinations to find various methods of victory!

There are five different types of Crafters in Merchant: Blacksmith, Armorsmith, Woodworker, Clothworker, and Alchemist. Each of the game’s Crafters make items suited to their trade that have varying uses, whether it be a potion, bludgeon, staff, or anything in-between. Crafting items requires both gold and materials; as the Merchant, it is important to leverage selling items and loot against equipping them to a Hero to optimize both Hero strength and gold.

The primary goal in Merchant is to progress through the game world and enemy hierarchy. Defeating enemies rewards Heroes with gold, experience, and materials. Although the first enemies may come easy, later foes can be quite intimidating if your Heroes lack fortitude in battle. Make sure you you've equipped your Hero well before sending them out to fight! And if you’re lucky enough, you may even come across some of the rare opponents that Merchant has to offer...

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blacksmiththegame
blacksmiththegame - - 1 comments

Looks very good.

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GregoryTechSoft
GregoryTechSoft - - 26 comments

In my case, I'm finding that the starting few days are difficult. Picked a ranger, am up to level 6, usually very successful in missions, except that it's merely doing a lot of the same thing, over and over again. I've set as my own goal attempting to hire a second guy, which I'm not sure what he should be. So for now, it's just "quest - craft - quest - craft - heal" repeated over and over. And I'm slowly stockpiling some spiderwebs and fangs that I'm not sure whether to just sell to clear up storage space.

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Guest - - 690,562 comments

Nice

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geswhat Creator
geswhat - - 1 comments

Thank you! We'll be launching tomorrow, be sure to check it out!

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Latest posts from @bearfacegames

Merchant kinda hit 100,000 downloads. Play it. It's good for your soul. #indiedev Also, our subreddit is pretty cool! Reddit.com

Jun 26 2015

So, we kinda hit 50,000 downloads. Thanks everyone for supporting us thus far, it's been a wild ride! #IndieGameDev #AndroidGames #GameDev

May 18 2015

If you need a new phone wallpaper, we've got you covered. #GameDev #IndieGames #IndieGameDev Play.google.com T.co

Jan 19 2015

After one month, we've received 12,938 downloads and that number is only growing. We love you all. #OVER9000 #indiegamedev #indiegames

Jan 19 2015

enough for taking part in Merchant and providing us with incredible feedback along the way. In closing, THANK YOU THANK YOU THANK YOU!

Jan 19 2015

we were going to receive. Without our amazing community, we wouldn't be in the spot we are today. That being said, we can't thank you all...

Jan 19 2015

It was just one month ago today that Merchant released for Android. We had no money for promotion and little idea as to how much support...

Jan 19 2015

RT @Much_Market: #Merchant new Pay-What-You-Want #Android #IndieGame for #dogecoin on muchmarket Muchmarket.com #reddit #doge #indiedev #games #pwyw

Jan 19 2015

Reviewed by @Jayisgames?! HELL YES! Thanks to our community for pointing out the review! We're not blushing...(lies). Jayisgames.com

Jan 13 2015