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(Note: Full press kit can be found HERE)

Description

Developed in a top secret lab over the course of the past eighteen months, RGCD.DEV’s Pan-Dimensional Conga Combat is a rhythm-synchronised, old-school, score-chasing arcade game that plays like some alien coin-op from another dimension. Grab your Conganoid and join the Elder Gods in the competitive ceremonial slaughter of annoyingly happy (yet extremely deadly) geometric, pan-dimensional critters!

Conga Combat is not a typical arena-shooter. Defend yourself against the pan-dimensional critters using your bullet tail, close enemy portals by looping around them and charge up your hyper-destructive mega-lazor by laying a path of bullets in front of the mindless, drifting purploids. Oh, and stay the hell out of the way of the EVIL X - those dudes are BAD news!

Combining trippy visual effects and coffee-break sized bytes of hardcore action, Conga Combat can be played solo in either arcade or survival mode. Arcade plays like a typical coin-op, with the player starting from the beginning each game, jumping from dimension to dimension by achieving the ever-growing kill-quota on each stage. Alternatively, the 'pure' survival mode sees the player facing an endless horde of increasingly aggressive geometric critters in a single arena for as long as they can.

Got some people over for a gaming session? We've got you covered with our old-school, timed local-multiplayer mode where you can battle your against your friends and family for high-score supremacy!

Conga Combat features:

  • Rhythm-synchronized arcade action!
  • Eye-popping visual effects!
  • Fast-paced play sessions that are perfect for that coffee-break adrenaline blast!
  • Two different single-player modes from which you can unlock the game's four dimensions!
  • Local multiplayer high-score battle mode for up to four players!
  • Four-track Renoise OST of heavy-weight acid/chip/funk breaks composed by Ilija 'iLKke' Melentijevic!
  • A playable tutorial to explain those non-obvious alien game mechanics in full!
  • Xbox 360 controller support (in addition to cursors, z/y and x)!

Get the Game Now!

The game is already complete and is available to buy for Windows (other platforms to follow) over at Game Jolt and itch for $4.99. Please note that any purchases made will be honoured with a Steam key if the game is Greenlit and released on Steam.

Artwork by Folmer Kelly (Wrassling, Battle Golf, Hot Tin Roof) and music and additional pixels from Ilija 'iLKke' Melentijevic (One More Line/Dash, OTTTD, Cat Astro Phi). Developed using GameMaker: Studio, with GML wizardry by Jamie Howard and James Monkman at RGCD.

Recommended System Specs (Windows)

  • Windows 7 (or above)
  • 1.65 GHz Dual Core Processor (or better)
  • 2GB RAM
  • AMD Radeon HD 6320 / NVIDIA GeForce GT 520 (or better)
  • Up to date installation of DirectX

Note: the above specs are based on the oldest/worst machines that we have access to that the game still runs at 60FPS+ on. As a more simple reference, it runs at full frame rate on a Dell Inspiron M5040 laptop that I bought back in 2012 for around £300.

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