Dear friends & fans, attention everyone!
We present you the competition which will test your creativity on writing design documentation towards individual game’s elements. The conditions are to be announced March 2015, after the official release.
About all details you'll read at our official resources.
You will give us your idea - we realize it!
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KP.Lab)
nice
Well, Soviet secrets always work. Now, if you do Yugoslav secrets, that'd be something! The island of Vis in Croatia has been hollowed out almost, a submarine bunker encircling the whole island from inside, enterable from Rogacic port.
It was never fully operational nor finished as laws of nature have crushed the socialist stubbornness. Half of the bunker is apparently flooded, and going in further is almost impossible since police refuses to let people in. Possibility of air contamination (deadly gas) or so.
Just throwing an idea.
That's a good idea, Goli otok would be also be a good location if we're thinking of the remains of Tito's Yugoslavia!
Did the winner has announce?
Pay attention: "The conditions are to be announced March 2015..." - it means that grand competition for the best scenario for the campaign of game only starts in March.
What about remaking the first Paranoia into this engine, this game is great but the first one was way more entertaining, because of the terrorists, mercenaries, even including helicopters, not just zombies or clones, but either way Paranoia 2 was very good, and I understand that making a game is never so easy so i dont think anyone has the rights to say bad things about the game or the developers, they made a free to play game and made a very good game and sequence...
I've ported all levels from P1 to P2 for the author of the 1st one, maybe someday he'll finish this port.
Please remake P1 maps and add animations for Savior models, so they work with old maps.
outbraek in moscow