Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?
Coming to a Renegade anniversary near you! It's an APB Game Night, this Saturday the 18th @ 7 PM GMT! Visit W3DHub.com or our Discord server for more...
APB update coming soon! In the meantime, have a dev blog of the latest changes that will be implemented. Water effects tweaked, Battlefield Unit Reference...
MASSIVE APB UPDATE! New HUD, new flamethrower, new boats, MiGs and Cruisers ingame, many performance issues squashed, and SO, SO MUCH MORE! Read the full...
Work in progress by community contributor Raap! Dread Plateau will feature new environmental effects and core gameplay! See how it's shaping up!
Can you tell I'm running out of things to say in these? There's still more coming up, like the Chronotank and RockTrap overhaul, but I didn't want to...
We've just announced our ambitious community plans for 2018! New tools, new infrastructure initiatives, new updates to all of our games and more! Read...
Fixed combat refilling, improved bot behaviour, radio command emoticons and more in this new update!
Hello everyone - apologies for being almost completely absent the past few months save for answering one or two forum/IRC queries, but I kind of needed...
Recently we were approached for an interview for our friends at German C&C Saga. Available in English and German!
In which the "old style" Grenadier is given a new lease on life, mid-tier infantry eat their Wheaties, and the Medic is cut down to size AGAIN.
Medic and Volkov cut down to size, Sergeants more suited for center-mass shots, new building props, two more bot-friendly maps, and Militant Force! What...
The infantry overhaul we tested before has been refined and introduced to the game for real - as well as a few map updates!
Siege developer notes by community member and fan mapper, Raap. Come see the completed project!
Update for Red Alert: A Path Beyond! Read the 3.0.7.2 full changelog here and download the patch today!
Revived maps, economy changes, infantry and vehicle balances, and more! Full details posted with the log.
The official release of the Red Alert: A Path Beyond stats system! Progress from Private to Field Marshal, see how many games you have won as either Allied...
Red Alert: A Path Beyond update! Patch 3.0.4.0 has been released to the launcher! Based on player feedback, the patch includes some general changes to...
Another patch coming your way! APB 3.0.2.0 has been released, and brings several changes to balance, an overhauled MCT, changes to the Soviet base in...
The Red Alert: A Path Beyond development team have just released a new patch update!
The latest version of Red Alert: A Path Beyond has been released!
To finish off the year, a new dev blog for the month of December! This latest blog offers a peek at the current side bar and its new Purchase Terminal...
The Red Alert: A Path Beyond team has been working hard on their game to polish it and make it better. Their latest improvements include beautiful map...
The latest in APB Dev. Blog. Introducing a new feature for the Mobile Radar Jammer, updates on the new BHP Launcher, and a new endgame for RA_Seamist...
We are once again hiring testers at Bluehell Productions! Apply now!
Cheers to 20 years of Command & Conquer! We hope you enjoy this update, brought to you as a vlog!
A new Dev. Blog is out! Get a look at the new RA_PacificThreat, the new RA_GuardDuty, a variant of the destroyed Light Tank by APB_ICE, and a list of...
The very latest Dev blog for Red Alert: A Path Beyond. The team has been hard at work, and many testing sessions have brought about many updates and improvements...
Version 2.1.4.4 has been released, a new heavy tank render, and a Disheartening Split.
A pile of information about progress on the next major version, including HUD changes, camera changes, and balance chat.
We're happy to bring a new balance update to the public, crafted by moderator Pyryle, which incorporates a lot of fan and tester feedback. Also, we've...
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