RIZN is a third person zombie shooter and survival game in which the player starts off already infected and must fight to find a cure.
With the completion of the new save/load system and implementation of the radioactive vomit attack done, my zombie shooter is getting closer and closer...
save me some vomit
I am almost completely done with incorporating melee weapons into the gameplay loop which will be a major milestone once finished. This article covers...
let's get handsy
The new year has not been kind to me but I am finally back to work in the home office and have a round of updates to share with everyone. Progress with...
a recipe for silence
Updates on the release date for Alpha, improvements to zombie spawning, and a slick new ability to go with your melee weapons.
the good, the bad, and the bloody
I've finally added the first melee weapon to my zombie shooter, more will follow soon. On top of that I've put together the largest propane tank yet which...
chew on this
I've reached an exciting point in the development process in which I'm able to play around with some new simple concepts and add all the polish that has...
becoming undead
In this follow-up, I detail all the work done in the last three months which was not covered in the previous article. Included here is the new zombie...
3 months of progress - part ii
I've been working on my zombie shooter during my several-month hiatus from all things social media, and I have a lot of new features and updates to share...
3 months of progress
After taking a short break, I'm back to adding new features to my RIZN, my work-in-progress zombie shooter. This week I've implemented previously tested...
zombie grapple attacks
After finishing several new updates, I was able to record nearly 30 minutes of unedited gameplay in RIZN. With this major milestone reached, I'm looking...
a full day in the apocalypse
This article covers the process of building a custom real-time occlusion culling system for the zombies in RIZN.
culling zombies
This week I've added a brand-new zombie type that self-detonates as well as overhauled the game's main menu so it's a closer match to other canvases.
boomin' betty & menu updates
With level generation now working alongside all other game mechanics, I'm one big step closer to having a full gameplay loop in my zombie shooter.
level gen in action
A lot of UI work has been done this past week, including the character selection, inventory, weapon mods, and loading screens. The game now has a cohesive...
graphic novel ui
This week's article covers recent work done in the realm of level generation and also highlights the in-game Photo Mode for RIZN, my work-in-progress...
level generation & photo mode
This week I've got a new custom shader to highlight the player's current infection level as well as a bit of WWII history in the form of the mighty Panjandrum...
panjandrums & custom shaders
The first article for my third-person zombie shooter is an introduction to this solo project that I've been working on for the last two years, covers...
introducing rizn - a zombie survival shooter
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