Build 0.1.2 + patch 0.1.2.1 of Seed Of Andromeda. This build focuses on some multi-threading performance boosts, new spawner and sink blocks, new explosives, 3D sound engine, new blocks and textures, and various other things! Full changelog below. *** Be wary that the new multithreading may introduce some bugs when using lots of physics, this system is still fresh and needs tuning ***
NOTICE: This build now includes the 0.1.2.1 Patch! If you have already downloaded 0.1.2, then simply
download the 0.1.2.1 patch as it will be a much faster download.
This build seems to be buggier than 0.1.1 due to the new threading optimizations. If you are having trouble with this build, it would be best to wait until these issues are sorted out.
0.1.2 Changes
* Improved opengl version error checking
* fixed physics water bug where chunks go invisible
* Fixed sunlight propagation bug
* fixed sunlight bugs with snow and sand physics
* fixed a crash when using TONS of water.
* slightly improved cache performance for water. (changed vector of ints to bytes)
* greatly improved threadpool performance
* better chunk management to save ram
* multithreaded mesh creation
* updated to sdl 2.0
* better mouse motion input
* removed quickbar (will replace with favorites menu in future)
* added 3d sound with FMOD
* various tiny bugfixes
* improved particle performance
* added source and sink blocks for physics fun
* changed the way render distance works. Now you only change one thing in options menu
* Added new explosives - Sir_Moodz
* New skybox in 4x resolution - _zombiehunter
* Corrected tiling errors of some textures - _zombiehunter
* Improved colors and blocks names - _zombiehunter
* Some new textures (bricks, cobble, planks, ores and metals) - _zombiehunter
* Changed gravel block data to make it behave like sand - _zombiehunter
* Fixed black grass bug
* Fixed nvidia crash bug
0.1.2.1 Changes:
Features
* Added polar ice caps and floating ice on freezing water
* Made sand swap places with water when falling into it
* Made fullscreen prompt ask for 0/1 instead of n/y
* Reduced OpenGL version requirement from 3.3 to 3.0. (not well tested)
Fixes
* Fixed many opengl bugs
* Fixed a bit of stalling and framerate drops
* Fixed AMD cpu major crash bugs
* Fixed some thread concurrency issues
* Fixed black bar appearing on some computers
Everytime I try to run it I get an error saying SOA.exe Entry Point not Found, or something along those lines.
Is your OS winXP? I don't think the game works on winXP.
I hope Mac support comes soon.
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I have an "RC H RC H RC H RC H OpenGl" error
Thanks for the bug report! I am looking into it!
Wow the screen messes up all I can see is flashing black objects in the sky water I can see but nothing else without huge spazzy things on my screen!
I really want to play this!
The new multithreading code seems to be causing a lot of issues on many machines, you will have to be patient until I can fix these bugs sorry :/
No problem keep up the great work!
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how do I open the game? Everytime I click it it says glew32.dll is missing and I have to re install the game to fix it but I have the glew32.dll file but can't open it.. help plz?
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