«Sol-Ark» - is an indie-project focusing on 2D space faring real-time strategy (RTS) with some Rogue-like and Sand-Box elements. It’s an old-school hand-made flash project
Hello, everyone! Take a look at the latest news and devlog. Our apologies for so long period of almost absolute silence. In the following article I'm...
Hello, everyone! We are updating our thread with a regular devlog (23/07/2015 CheckPoint). Take a look, how Sol-Ark evolves right before your eyes!
Hello, everyone! We are updating our thread with a regular devlog (07/07/2015 CheckPoint). Take a look, how Sol-Ark evolves right before your eyes!
Hello, everyone! We are updating our thread with a regular devlog (23/06/2015 CheckPoint). Take a look, how Sol-Ark evolves right before your eyes!
Hello, everyone! We are updating our thread with a regular devlog (16/06/2015 CheckPoint). Take a look, how Sol-Ark evolves right before your eyes!
Have you ever wanted to build a spaceship, take care of astronauts, mine asteroids, and subsequently watch your vessel get obliterated while your crew...
Prepare to be boarded by Sol-Ark's weekly devlog and new screens. Explosions, pirate landing parties, and gravity brakes are inbound.
Hello, everyone! We are publishing a regular article from a series about main Sol-Ark's features of gameplay - Resources.
Hello, everyone! We are updating our thread with a regular devlog (26/05/2015 CheckPoint). Take a look, how Sol-Ark evolves right before your eyes!
Hello, everyone! We are publishing a regular article from a series about main Sol-Ark's features of gameplay - Micromanagement map level.
Hello, everyone! We are updating our thread with a regular devlog (18/05/2015 CheckPoint) and new gameplay video. Take a look, how Sol-Ark evolves right...
Hello, everyone! We are publishing a regular article from a series about main Sol-Ark's features of gameplay - Local space map level.
Hello, everyone! We are updating our thread with a regular devlog (13/05/2015 CheckPoint) and new gameplay video.Take a look, how Sol-Ark evolves right...
Hello, everyone! We are publishing a regular article from a series about main Sol-Ark's features of gameplay - Star system map level.
Hello, guys! We are updating our thread with a regular devlog (05/05/2015 CheckPoint) and new gameplay video about flight, exploration and space battle...
Hello, everyone! We are publishing the twelfth article from a series about main Sol-Ark's features of gameplay - Control systems.
Hello, guys! We are updating our thread with a regular devlog (28/04/2015 CheckPoint) and screenshots compilation video. Take a look, how Sol-Ark evolves...
Hello, everyone! We are publishing the eleventh article from a series about main Sol-Ark's features of gameplay - Ability to save/load the game.
Hello, friends! We are updating Sol-Ark's page with a new devlog (22/04/2015 CheckPoint) and a new screenshots compilation. All graphics and gameplay...
Hello, everyone! We are publishing the tenth article from a series about main Sol-Ark's features of gameplay - Exploration.
Hello, friends! We are updating Sol-Ark's page by new devlog (14/04/2015 CheckPoint) and new gameplay video. All graphics and gameplay features are a...
Hello, everyone! We are publishing the ninth article from a series about main Sol-Ark's features of gameplay - Crew morale.
Hello, friends! We are updating the thread by new devlog and new video about speed-painting in concept-art (that's how we make decisions about graphic...
Hello, everyone! We are publishing the eighth article from a series about main Sol-Ark's features of gameplay - Life support systems.
Hello everyone! Take a look at the latest devlog (01/04/2015 Checkpoint) and screenshots compilation of last build № 0.027/34 to know all performed...
Hello, everyone! We are publishing the seventh article from a series about main Sol-Ark's features - Skeletal animation for sprites.
Hello everyone! Take a look at the latest devlog (24/03/2015 Checkpoint) and new video of last build № 0.026/33 to know all performed works during this...
Hello, everyone! We are publishing the sixth article from a series about main Sol-Ark's features of gameplay (there are 17 of them) - Systems and subsystems...
Hello, everyone! Take a look at the video about drawing of different gas giants, rock planets and planetary nebulae. All sprites in the game are 2D and...
Hello, everyone! We are publishing the fifth article from a series about main Sol-Ark's features of gameplay (there are 17 of them) - Attack and defense...
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