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Multiplayer madness returns in this anarchic platforming gadget-vania sequel. Don't let the great Leek take over the Galaxy in Space Farmers 2; The Space Time Leek.

Battle and puzzle your way through multiple levels across several areas of a pie making space station in order to save the sentient vegetables from their current fate. Work alone or with friends to defeat the Space Time Leek as he puts his plans in motion to become the biggest pie maker in the galaxy.

Do you like Farmers? So you like Space?

Do you like Turnips?

Then you're gonna love Space Farmers 2.

The Demo! Look at the Demo!

For a short while we'll be releasing the latest updates as the demo on Steam. This will be until the game develops past a point we deem to be too complex to continuously update the demo.

Try the demo, then let us know what you think so far. We're open to suggestions and ideas.

Here's what we got now

  • Up to 4 player local co-op (use Remote play to join in over the internet)
  • Carefully thought out platforming mechanics built from the ground up
  • A game lobby to allow others to join (or you can play single player)
  • The first level where on arrival to the Great Manufacturing Plant you're immediately set upon by it's evil inhabitants...


We're developing a roadmap on where we want to go with the game, but right now we're concentrating on getting the core mechanics right.

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Reaching playable demo status was actually a big job for us. A bunch of corners just had to be cut. Therefore we've since been focused on a big cleanup operation.

That means starting up the Refactor Tractor! A spring clean was needed both cosmetically and in the editor. Today we'll talk about the editor changes.

Floaty Doors

The "doors" in the demo are dangerous static walls rather than actual physical doors. But we do have some real doors to introduce soon. But they were not working. Standing on one could give you a bit of a surprise.

Floating doors bug


Oh dear. So what we needed to introduce a check to ensure that the door didn't close if someone was stood in the doorway. And here it is:

Doors wait till the characters m


Hmmm...my puzzle development senses are tingling...

Button Systems

The code wasn't a complete mess of course, but Rich was keen on streamlining the process of building levels. Making connected game objects was one of his focuses.

So a couple of gadgets later and we now have this system for adding in inputs and outputs. Check this out:

How Buttons look


Not too bad eh? Check out a more elaborate setup below with two switches and two doors.

Multiple buttons and doors


Personally I still just like the watching it for the autonomous blinking the characters do :D

More Feedback welcome!

I hope you've had chance to try the demo. If not, please do so! It's here on IndieDB and it's on Itch.IO and Steam. Please let us know what you think when you do!

The Space Farmers 2 page & Demo are now active!

The Space Farmers 2 page & Demo are now active!

News

Space Farmers 2 is now in development. The demo is available and we think it's looking great. Here's a few words on what our approach is. Let us know...

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Space Farmers 2 Demo "2020-05-13"

Space Farmers 2 Demo "2020-05-13"

Demo

Space Farmers 2 Demo released on the 13th May 2020. Lots of bugs. Lots of problems. But it's here! Let us know. New versions soon!

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