Scorched Metal is an Action RPG with a focus on destructible and interactive environments. The isometric view and simple interface sit atop a deep game full of items to collect, weapons to fire, NPCs to converse with and enemies to vanquish. NPCs will live their own lives independent of your movements and carry out day to day tasks while the deep story-line progresses. Combat is party based and real-time, but pause-able so commands can be issued to party members when things get hectic. The vision for Scorched Metal is a universe that feels limitless and alive, where every inch can be explored, beds moved, NPCs interacted with, furniture and walls destroyed in combat, ships flown (indeed!) and as much coolness as we can shoehorn in. To accommodate this rich world we are focusing on immersion and game play rather than looks and effects - I come from a gaming era where Countdown to doomsday and Megatraveller were the gold standard for sci-fi RPGs and Ultima set the bar for interactivity
Alpha Rising is still being developed, though slowly.
still kicking - new build coming soon
What happened in 2017, where am I headed now? A brief summary of new features from last year, and what 2018 holds for Alpha Rising.
2017 to now (and beyond!)
There has been a lot of fairly organised and regular development through October and November.
latest developments
Scorched Metal has made steady progress over the last two months with many new features added and a lot of clean up carried out. Everything is finally...
update for september and october
Many new inclusions and refinements this week, mostly around combat and NPC combat AI.
updates this week
A summary of the last 12 months and a look at where things are going
update progress
A lot of progress has been made over the last 3 months with the conversion of spaceRPG (now being referred to as Scorched Metal) into wonderful 3D using...
test facility, weapons, explosions - and many videos!
Summer is over and we're back to development (though, to be honest, some dev went on in February). While we were away the decision was made to convert...
we're back!
0.1 progress and a note about summer (in which we eat, drink and be merry)
0.1 update
We have enemies! Basic combat AI is now complete and the NPCs are raring to kill each other (and you if you're on the wrong team).
combat video! pew pew!
The latest version is coming along nicely with many many NPC behaviours and pathfinding implemented. NPCs will follow a daily schedule, talk to one another...
progress report - early september
With 0.08 complete we're only two more internal releases away from launching a demo version of the spaceport. That's the good news. The bad news is 0.09->0.1...
new internal version released! (v0.08)
The next milestone has almost been reached with just a few bugs to squish, a weapon to add and two new armours on their way!
looting and locking and parties!
spaceRPG is currently steaming ahead toward v0.07. So far weapon ammo, use of clips, world time and part of weapon fire bloom have been implemented ...
spacerpg v0.07
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