Plot Outline: In the far future, a mutated special operative gets called in for a job at a remote military outpost. A supposedly routine mission quickly spirals into a crisis when an unknown assailant tries to harness illusive and extremely dangerous technology from a past global war.
Moving the project on to UE5 I decided that there is no more reason to withhold the old GG versions from the public. Those who are interested in the project...
spectre - gg alpha versions now available
While progress is slow, its also steady and after the first few playable alphas went out to testers, production on SPECTRE continues with renewed confidence...
spectre - 2022 march update
An alpha test of an entire mission has been made and so far I am trying to implement the feedback I got from my awesome testers. Videos of this level...
spectre - first extended alpha test update
Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.
spectre - december update
After some technical issues I got helped with by helpful members of the community, here are some impressions of the industrial area for Spectre. Some...
spectre - small update / industrial area
Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening...
spectre - the sewers and more
Large update about various progress on the game. Article includes lots of screenshots, just a warning for people with slower internet.
spectre - harbor area work in progress
Specter 2021 Work in progress. The project continues after a pause where I had to focus on other things. Also see some new additions.
spectre - outer port level
Initial progress on the game and plot overview. Includes early version screenshots. This is older but has not yet been posted to indie.db.
spectre - early work in progress
Initial Post for my project Spectre now on IndieDB. See a few screenshots and where this game is going here.
spectre - now on indiedb
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