Currently, we've been porting all assets from the UDK version of Super Dark Extra Scary into Unreal Engine 4, along with tweaking and improving them with the endless list of new features we have to mess with. The new blueprint system makes life a lot easier for us to plug and play the features in the game, and porting all scripts and code we need into UE4 is extremely simple.
An early shot of the sewer's assets that are ported into UE4 from UDK
As far as the kickstarter goes, We're finishing the trailer we had for it in UDK along with some final touches to the rewards. After that is done we're all ready to go and hopefully fund this game! as of now we're in desperate need of the money for marketing, paying freelance devs that have worked so hard and creatively with us for no pay, and adding any extra features that we can with the game for you. At this point, we've set the goal without paying ourselves, as kickstarter is more about the project then our own personal financial gain. We're really hoping this works out well!
If you're going to RTX this july then make sure to say hi to us there as well! It will be our first big event that we show off the game to, and also will be where we release the demo! Hope to see you guys there.
William "Tamaru"
Hey!
I'm really interested in your game. I would like to play it on my youtube channel: AviusL.
If you're interested I can make a video playing it if you'll send me a copy, code or a demo and I'll leave a link to your kickstarter and so on :)
Best regards, AviusL. You can check my twitter or add me on skype if you want to contact me: AviusL I'm a girl from Sweden :)