Tower57 is the love child of Alien Breed and The Chaos Engine, a fast paced action / arcade game with lots of insane weapons and challenging enemies.
This will most likely by my final post... Wanna know why? Click here! Reason number 5 will blow your mind! Nah just kidding, but really, read on...
Welcome back dear backers and non backers, This will be … *drum roll*… our final Alpha update! How time flies ^_^# This also means starting from June...
Last week we released our 4th Alpha build to our Kickstarter backers! Here are some highlights of the new content :)
Welcome back everyone! The first week of March is almost over, which means it’s time for another Alpha build ^_^ And if you are one of our esteemed...
Welcome back everyone! With the next alpha build still a good 10-or-so days away, we thought it would be nice to post an update about some of the changes...
It’s been almost two weeks since our last update, and as the year draws to an end, I wanted to share our latest news with everybody who backed the game...
It’s time for another progress update! We’re now in full “content production” mode for the alpha: the level has been laid out, roughly half of...
Hello everyone! As we continue to work towards our Alpha build, I am also overhauling the existing systems from the prototype to allow for all the cool...
Welcome back! I’ve been rather quiet this past couple of weeks, as I was busy fulfilling my obligations towards my (now ex) employer and helping my...
This past week I've been working on some new ways to get around the levels, such as climbing stairs and jumping off ledges, as well as the systems which...
This week-end I've been working on the auto-tiling feature of the editor. It's usually a rather popular feature in map editors (mostly because it saves...
It's been a while since we last posted (running the campaign was exhausting!) so I thought I would update our dear indiedb watchers with some progress...
After close to a month of silence, we come back with a news post about how our campaign has been doing!
the culmination of almost a year of nightly work, sleep deprivation, and moonlighting: our Kickstarter campaign =D !
Gearing up to launch our Kickstarter campaign, so we celbrate by posting gifs!
Our last update until the launch of our Kickstarter campaign, as we focus our efforts on getting everything ready on time.
In this update we celebrate freedom in our very own way. Also we finally have a Kickstarter launch date :D
In this update we present some of the vehicles that will populate our hub level, plus some light rays and a guard losing his head (and more).
In this update we talk about destructible lights, rain, indie gatherings, and of course more pixel art!
This week's update features the final version of the train level and the first peak at the sewer level!
In this update we take a closer look at the train that will bring you to Tower 57! This is where the adventure starts...
This week we show a nifty little trick involving the background layer, and we also take the first peek at the intro level of the game!
This week we added a parallax layer and polished the laser gun.
As we are slowly getting closer to releasing a demo, this week we have polished some of the weapons that made the final cut!
This week's update features overhauled doors and (almost - but eventually completely) seamless level changing.
42 tasks derived from our first public play-session, players joining mid-game, new doors, and turret variations.
This week we attended the AMAZE ./Berlin Indiegames festival, and we had an absolute blast doing it! Here are some thoughts and pictures.
This week's update is about the character selection menu and the in-game interface
Update 17 introduce lighting to the levels, a new weapon - the shotgun - and our main menu
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