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Real Time TacticsA real time tactics game, concentrating on the combat elements of space battles. Or, when looking from a different perspective, a shoot-em-up with several...
“Universe V” is a strategically, tactically based space RTS game with an active pause. It offers five distinct races as well as two additional special races. The player must force the special races to leave the galaxy. This is done by either conquering the other four races or by making alliances with them.
“Universe V” will contain a randomly generated galaxy map with an adjustable size. The player will have the option to construct various types of spaceships, space and ground bases, and mines to collect the necessary resources for building and establishing new colonies. One can also choose between military or civilian spaceships. Under the military option, one can operate within the planet’s atmosphere. Every spaceship and space base can be designed by the player. The player has full control over the appropriation of each spaceship and space base. Highly-advanced configuration settings (such as choosing materials, modules, type of crew, etc.) allow designing a unit to perfectly match any situation that might arise.
Management of the empire and the battles themselves will be performed in real time. A pause option is available and in this option one can give out all necessary orders.
The battles will be performed in a 3D view with a 2D game mechanic. Since several units can be involved during the combat, the tactic will be a very important aspect of the game. Due to the variability of the spaceships, base modules, sub-modules, and other various parameters describing their hull, tactic becomes an integral part of the game. The Spaceships and the bases will have an advanced ordering system for the optimal use of each installed component. The ordinary units will have the ability to move and fight in normal space as well as hyperspace. Since the properties of a unit are dependent on their surroundings, the player can decide which tactic used would be best for both battles in normal space and hyperspace.
The game will have a multiplayer mode performed on a 'Battle Arena' system. Players on each side create a fleet determined by a points limit. After the combat, all the statistics are saved in the Leaderboards.
An additional multiplayer mode will be integrated into the single player mode. This means that the player, who wishes to play multi, can import units from their single player account to a waiting-room. Other players will be notified of the proposed battle. A second player will then import their desired units and the battle will begin. After the battle is won, the winner will gain points towards the Leaderboards and they will receive resources which can be used in the single player mode.
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