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Urban Empires is a multiplayer 3D gang simulation game. The game has both strategic and action elements. You fight for control over a city with up to 6 other gangs. Importing drugs, extortion, robbery, and other methods allow you to get money which you can use to expand your gang, buy new guns, cars, legitimate businesses, etc. At any point in time, you can jump down and take control of any of your gang members. The game then changes from a strategy game into an action game where you're free to do anything that you want from getting in vehicles to mugging people, you can also complete your own orders that you gave in the strategy mode. Though the player can choose from a number of victory conditions to play to, the game has a sort of open ended / sandbox gameplay.

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dgreen02 Creator
dgreen02 - - 50 comments

I spent four years programming this game from scratch, and spent like $250k of my own cash funding the artwork. It's my baby.

Reply Good karma+3 votes
KyrDerz
KyrDerz - - 133 comments

This is a hell of a work indeed!! Hope you get it done. Great idea hope it works! Cause there are some close to this works, maybe now, with Gettysburg released you will have more time :) Good luck!

By the way, are you one-man developer?

Reply Good karma Bad karma+1 vote
Rossroxx
Rossroxx - - 135 comments

I think technically yes, programming aspects at least, but i think he understandbly outsourced most of the art assets.

Reply Good karma Bad karma+1 vote
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Latest posts from @therealdgreen

Working on a lot of new stuff, everything I have worked on has been bought by venture capitalists and publishers -… T.co

Dec 11 2020

RT @Killing_Horizon: Making progress on smaller detail rocks and finalizing a few other visual elements. Also working on gameplay system… T.co

Mar 4 2018

RT @Killing_Horizon: Early rock rendering. Specularity needs to be tweaked, and smaller rocks will be spawned around the camera, also ti… T.co

Feb 17 2018

RT @Killing_Horizon: Early rock rendering. Smaller rocks will be spawned around the camera. All shaders still work in progress.… T.co

Feb 17 2018

RT @Killing_Horizon: Resource barrels are placed inside the energy outposts (20 per map). The barrels need to be physically moved to you… T.co

Feb 15 2018

RT @Killing_Horizon: Testing "instanced" resource barrel rendering - 8000 resource barrels in a floating matrix in the sky :-)… T.co

Feb 13 2018

RT @Killing_Horizon: Procedural fences now placed around the energy outposts (20 per map) going to add an entrance, then fill with barre… T.co

Feb 11 2018

RT @Killing_Horizon: Update on fence and wall rendering. Added posts/columns. Extrusion of geometry along an arbitrary spline curve/poin… T.co

Feb 9 2018