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Updated: 27/05/2013
Rewrite description and hopefully better organized and while detailed. Also remove most outdated, confusing image, video, too early demo.
Xenocrystalloid Contentions is a first soloist project developing using Esenthel Engine, it is a 3D TPP Action-RPG set in fantasy world with rich lore, and extraordinary features, taking place in different dimension, a world of Acthelms, full of magic, mystery and crystal. Player will takes a role of warrior, training themselves
As the name suggests, the game will take place on arena which are either survival or mission based. No real story/campaign mode for this version.
Brief Key Gameplay Features
And much more as development and designs progress.
This is my first attempt of making real game, where I self-learn C++. So I'll use mostly free resources or very cheap one.
Sorry for not updating a while, the development are quite slow with all student and experimenting stuff.
I have focused on developing gameplay, so I don't have things to show off too, but now some gameplay element are done, with some GUI changes, and I guess it's ready to show the progress and how game will be played.
I want to mention that, I'll focus on arena/mission mode for now, as resources are not sufficient.
Plan,
I currently bug hunting, once done I'll continue some gameplay elements, before moving to implementing network.
I'm not sure when the game is ready for alpha/beta phase though.
Help needed,
From last development, I have finished a few features, some interfaces, code improvement, main menu background and some plan on another features. It's...
I was once planned about open-world, but due to my experience, time, university and working solo, I have scrap a lot of things for next game, perhaps sequence.
Still, some game features didn't put into description yet, I'll try to update once I finish network.
About menu background, I set camera and particle source in the menu, then render them.
how did you do that main menu background, is it a video?
shame this game wont have a campaign in open world.