For everybody who loves/likes grand strategy games.
The swarms update changes the feel and pacing of combat by introducing enemy swarms, lots of rapid-fire weapons and explosions that make combat faster...
The outskirts update is a significant change in how you play the game, allowing players to build outside the city, spending more time building and less...
Some of our latest updates include a new research tree, a way to win the game, visual representation of the city's inhabitants, and other goodies.
In this update we talk about our decision regarding publishers, our new mech design, active abilities, we show our new user interface, and some plans...
The journey has began for real with our Early Access release. We've now got 12 months to gather feedback, polish and evolve the game, created a community...
We're only two days away from your Early Access release, after 5+ years of work. You guys obviously have the right what's coming next, when and how!
Barely 3 months from early access release, we added an ingame system to simplify feedback and bugs report.
For the last several months, we've been working on the game campaign and main map mechanics. Defining the specific genre of Empires in Ruins is quite...
Even though battles are a core component of Empires in Ruins, in order to satisfy different types of gamer, and not to impose our own style on each run...
Development news before the coming update. New pricing system and user-groups, more sales information, etc.
It was about time we did update the project ot the latest unity, but we knew it was not gonna be completely painless. But it could have been worse nevertheless...
How does level design happens in Empires in Ruins? How and what does Dr.H think of when he works on a new map, and how does Jephyr makes that design come...
Empires in Ruins campaign is strongly plot-driven. While not planning to spoil anyhow the progression, we thought it might be nice to offer a bit of summary...
We did survive taking Empires in Ruins to Rezzed (London) and GDD (Tallinn) and we came back with a little report about how it went!
Each turn during the EiR campaign, the provinces tend to lose more or less stability to the Rebellion according to the way they are managed. Rebellion...
Whereas the base towers we did present the last time are the foundation of your defenses, they will hardly be enough to bring you victory once the situation...
While during the short and frenetic campaign in the Western Marches a long-term classic 4X-like research system would be out of place, Chief engineer...
In Empires in Ruins, Towers do constitute the bulk of your military force. Given the lack of men for a real army and all-in attack, Sarge needs to resort...
While far from being an RPG game, Empires in Ruins puts quite some focus on Sergeant Hans Heimer, the main character. During the campaign, battles, characters...
It's the year 475 after the fall of the Cassadian Empire in the Young Kingdoms. The focus of our story is the Principality of Koth, a small realm ruled...
In Empires in Ruins, provinces do have some geographical features that can't be changed and that do imbue the province with some peculiarities. Scouting...
While the Rebels are the one that got all this started, they might not be the biggest treat you will be facing in the Western Marches...
The clan's are marching 'gainst the law, bagpipers play the tunes of war, Death or glory I will find, Rebellion on my mind.
Research and discover up to 125 new pieces of equipment, completely changing the face of warfare across Illyriad.
I admit it, it took us quite some time, but what can we do, we're quality freaks. While not fully ready, the battle system is not open for testing, single...
Even though we would postpone forever because we're never happy enough of the results, we are about to enter a new beta round with Empires in Ruins, and...
Computer Tycoon is the first game about computer evolution - under early access. In this article, I'd like give some feedback about my progress and the...
Combining an innovative demon-apocalypse setting, RPG elements, deep tactical combat and complex base economy with a story-based campaign, Judgment's...
Few things (well, more than few, but these are among the star ones) can make or break a game as easily as the quality of its UIs. Whereas a smart, clean...
Computer Tycoon is still under early access, and it is going to change a lot. Here I will show you some of the biggest ones, or at least the visually...
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