Thanks for the comment.
Honestly, we had so many ideas at the start that I think it would of doubled development time to even start, fitting them all in.
In the end, we streamlined and simplified it so that it was a more focused project.
As a proof-of-concept I think it works well, given the chance to develop it further there are definitely things that would be changed and/or expanded upon.
The shop is a good example, I would have liked to have a lot more inventory. Then, you would keep hold of your previous purchases and money collected (between maps)so that you would gradually be able to save up (or sell things) and buy the more expensive items.
Unfortunately, that would have taken a lot more time to make and thus within a set time frame, other aspects would of suffered, so I decided to have a core set of items and have the player reset between each "job" (or map).
Please tell me if you manage to finish it.
I will try to reward those who conquer Diver!
(especially in New Game + mode)
Thanks again for the comment and giving it a go.
Adam.
AdamFreeman
joined
A game development student hoping to master Unity soon. My current task is to make three (as different as possible) first person projects using the Darkplaces engine.