I think 4 or 5
Not much to it. Basic math that calculates the distance between the player and the sound source, converts it into meters and divides it with the speed of sound. Works great.
It is a giff so press HD and look closely at the wall to the left.
Check the “samplescale” box, and then set a value if you would like to scale all lightmaps. A value of 2 will double the pixel size, a value of 0.5 halves it. Again, this option should remain unchecked in most cases.
**this is from the documentation, so you just put 0.2 or 0.3 in the box and it takes longer to compile but the difference is noticable
Just a quick test with the model and sound...need to scale the model and get better sound. This is not animated and rigged just scripted and programmed. Will improve on this.
For now static I need to figure out how to get a tank rigg and rig it
Martin said its ok, no further adjustments needed XD
Thank you...you wont be disappointed ;)
Ovo ti je mod...drugi svjetski rat u Yugoslavi-i...I da..partizani protiv Švaba i ostalih fašista :)
Hahahahaha, dont spread the word ;)
CoD has around I think couple of thousands lines...no way I am able to do the voiceovers by myself with no friends having interests in making or helping with mod
Thanks a lot, if you spot any bugs send them for a fix ;)
Maybe just a blood mod, will see
Ouh nice comparisson...but I like to mantain the vanilla CoD feel as much ae possible...
antonio.horvatovic0
Antonio joined
26 year old guy who feels like a 12 year old kid. I live near Zagreb and love to program in various languages, play guitar and get drunk. I've worked with few engines, but IWs engine is with no doubt the best...