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Comment History  (0 - 30 of 102)
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

So a few things:
- Update modded exes since it contains a fix for the relevant callback
- This error isn't present in an otherwise vanilla install
- Other mods misusing the callback can cause this bug to happen.

So far, the only other addon I know that causes this is FDDA. I've since made a fix and passed it along. If you want it sooner, find me on the Anomaly discord.

If this still occurs without FDDA, you can go through the process of isolating which addon is causing it - might be easier to search for any scripts that use the "actor_on_item_before_pickup" callback.

Good karma+1 vote
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

I'll eventually change this, yeah. For now, you can edit light properties yourself by changing values under the [definition_light_altar] section in items_hf_nomad_lights.ltx

Good karma+1 vote
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

Follow the guide at Docs.google.com . You need to add a config file that points to the 'sheet music' txt files.

Good karma+1 vote
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

Looks like you've enabled both old and new versions of HF, which is a no-no, or some other mod in the modlist is adding it's own patch for HF.

Good karma+1 vote
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

You have an outdated version of trader_autoinject.script - hide it through MO2, make sure HF is winning the conflicts, or make a separate mod containing dependencies from Arti ( Github.com ) and give it the highest priority.

Good karma+1 vote
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

You have an outdated version of trader_autoinject.script - hide it through MO2, make sure HF is winning the conflicts, or make a separate mod containing dependencies from Arti ( Github.com ) and give it the highest priority.

Good karma+1 vote
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

You have an outdated version of trader_autoinject.script - hide it through MO2, make sure HF is winning the conflicts, or make a separate mod containing dependencies from Arti (https://github.com/ahuyn/anomaly-dependencies) and give it the highest priority.

Good karma+1 vote
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

Hella late, but tick the 'Anomaly Radial Menu' dependency when installing with the FOMOD - it should already be ticked by default

Good karma+1 vote
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

If you want guns to sit 'perfectly' in the weapon rack, you'll need to make a config file that determines the relevant location/rotation adjustments for it.
The process is a PITA and I don't use BaS so I didn't bother.

I'll look into the radio thing tho

Good karma+1 vote
Aoldri
Aoldri - - 102 comments @ Hideout Furniture v2.2.1 Fix

Not an actual issue with HF - you have an outdated version of trader_autoinject.script (by a couple years at least) in your modlist that's overriding the one provided by HF (assuming you ticked the dependencies in the FOMOD installer).

Good karma+14 votes
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

Fixed as of v2.2.1

Good karma+2 votes
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

Update your modded exes

Good karma+1 vote
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

Nice catch, should be fixed as of v2.2.0

Good karma+2 votes
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

I haven't added props, but added scripts for them. This used to be its own option, but has been mainlined into the core module.

Good karma+1 vote
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

Update to 1.5.2

Good karma+1 vote
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

Radio works for me, so you'll need to be more descriptive.
Hold your Use key (defaults to F) on the radio when it's placed.
If it crashes, then it's a bad install of the mod

Good karma+1 vote
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

Maybe, not from me though.

Good karma+1 vote
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

Maybe, but not any time soon since I'm prioritising other stuff atm.
Should be able to make a patch yourself by removing my 'mod_craft_*' files and following Banjaji's "Instructions for making recipes" section in that description.

Good karma+1 vote
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

Looks like bad install of 1.5.2, or some other mod is overwriting core scripts, since AddScriptCallback was added in that version.

Good karma+2 votes
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

Bad install: Install the Anomaly Radial Menu dependency as part of the Core install process in the FOMOD (should already be ticked as default), or install it as a separate mod at Github.com

Good karma+1 vote
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

Hold the interact key (defaults to F) when looking at the furniture.

Good karma+1 vote
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

Update Anomaly to 1.5.2

Good karma+1 vote
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

Hold interact key to open radial menu -> Open Advanced UI -> Pick up

Good karma+1 vote
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

Update your modded exes to the latest version.

Good karma+2 votes
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

Update to latest version of MCM

Good karma+1 vote
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

You can post crashes and I can take a look, but no guarantees since I'm paranoid of a bad installation.

Good karma+1 vote
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

I'm not providing any support for anyone not using MO2.

Best of luck

Good karma+1 vote
Aoldri
Aoldri - - 102 comments @ Hideout Furniture (HF) v2.2.1

Install the Anomaly Radial Menu dependency as part of the Core install process in the FOMOD, or install it as a separate mod at Github.com

Good karma+1 vote
Aoldri
Aoldri - - 102 comments @ Gunslinger Groza Replacer [Update 2]

If you're using WPO, you should be using the latest version - the animation scripts are not compatible with old versions of WPO.

Good karma+2 votes
Aoldri
Aoldri - - 102 comments @ [1.5.2] MP412 Rex Reanimation v3.2

If you're talking about when holding a detector, it's fixed in latest version of Universal Animations Scripts: Github.com

Good karma+1 vote