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Comment History  (0 - 30 of 43)
brainz
brainz - - 43 comments @ First arm animation

Should the left hand be slightly darker than the right to give it the impression of being pushed back in depth?

Good karma+1 vote
brainz
brainz - - 43 comments @ Ivy Final

I had the same question. Clothes could use some simple texture.

Good karma+1 vote
brainz
brainz - - 43 comments @ Brutal Doom

Sitrep on v20b?

Good karma+1 vote
brainz
brainz - - 43 comments @ Brutal Doom

Yup. Noticed this yesterday. Fixed it by blasting the gib with the shotgun.

Good karma+1 vote
brainz
brainz - - 43 comments @ Tomb of Rooms v0.27

There's a newer version available on their site: Idlecreations.com

Good karma+1 vote
brainz
brainz - - 43 comments @ Brutal Doom

Any news on the v20 update?

Good karma+1 vote
brainz
brainz - - 43 comments @ v20 demonstration - Blood on Ceiling

Sir, art thou a god?

Good karma+4 votes
brainz
brainz - - 43 comments @ Underwater Pripyat

Couldn't it be an anomaly? How do you explain areas in Stalker where people are being electrocuted or flung into space? Or have I misunderstood this mod? Isn't this meant to be an spin-off on the Stalker trilogy?

Good karma+1 vote
brainz
brainz - - 43 comments @ TinyKeep GIF Medley

Modern browsers should also support MJPEG (Motion JPEG) - which will get you better looking animated images for the same filesize.

Good karma+1 vote
brainz
brainz - - 43 comments @ Congo

Shouldn't you be able to use higher poly-count models using Unreal Engine 4? These look a bit too low-poly for todays standards. I'm talking about the demon & character models.

Good karma+3 votes
brainz
brainz - - 43 comments @ Brutal Doom

Oh dear, I've rolled my thumbs so much I've dislocated them while waiting for an update

Good karma0 votes
brainz
brainz - - 43 comments @ Brutal Doom

It's a totally different engine - so it might prove quite hard ;)

Good karma+3 votes
brainz
brainz - - 43 comments @ The evolution of Durno. From concept to 3D.

Looking good ;)

Good karma+3 votes
brainz
brainz - - 43 comments @ Brutal Doom

Oh dear! Still no v19... back tomorrooooo-ow :/

Good karma+1 vote
brainz
brainz - - 43 comments @ Brutal Doom

Oh, finally it's the 30th. Been waiting - what seems like ages. Please be here, please be here ... soon.

Good karma+2 votes
brainz
brainz - - 43 comments @ Brutal Doom

Why not just for the fun of it? Damn! That made me sound like a psycho :P

Good karma+1 vote
brainz
brainz - - 43 comments @ Brutal Doom

One week still? Oh dear, the the tension's killing me.

Good karma+1 vote
brainz
brainz - - 43 comments @ Brutal Doom

Are the blood-decals on the floor supposed to not angle up with corners? I'm having memories it did in an earlier version - i.e. the walls.

Good karma+2 votes
brainz
brainz - - 43 comments @ Crisis Response

Fun. But runs way too fast - almost unplayable.

Good karma+2 votes
brainz
brainz - - 43 comments @ Brutal Doom

Check that you have the latest version 1.7.1.
The latest version can be downloaded from here: Osnanet.de

Good karma+1 vote
brainz
brainz - - 43 comments @ Brutal Doom

There's a bug - seems when they added some new sprites to the Imp-fireball they forgot to update the GLDEFS file (which seems to define the dynamic lights for sprites).

A simple fix is to open brutalv018a.pk3 with WinRAR - 7zip reported file duplicates and didn't want to save the edited .pk3. And add the following two lines:
frame FR7XA { light IMPBALL }
frame FR7XB { light IMPBALL }
inside object FireBall_ on line 580.

Should read, after edit:
object FireBall_
{
frame FRFXA { light IMPBALL }
frame FRFXB { light IMPBALL }
frame FRFXC { light IMPBALL }
frame FRFXD { light IMPBALL }
frame FR7XA { light IMPBALL }
frame FR7XB { light IMPBALL }
frame FRFXE { light IMPBALL_X2 }
frame FRFXF { light IMPBALL_X2 }
frame FRFXG { light IMPBALL_X2 }
frame FRFXH { light IMPBALL_X3 }
frame FRFXI { light IMPBALL_X3 }

}

Good karma+2 votes
brainz
brainz - - 43 comments @ In The Shadows - Stealth Avoidance

Looks too easy. The guards don't seem to notice you even when you stand in the light just in front of them. Cool idea though but I'd work on the AI.

Good karma+3 votes
brainz
brainz - - 43 comments @ Vulture for NetHack Released on Desura

Great ending on the video "[...] oh, there's a wererat there. I don't want to die yet." [VIDEO CUTS OF] :)

Good karma+1 vote
brainz
brainz - - 43 comments @ Bloodlines Resurgence

Glad to see you're doing progress.
Good work so far ;) Keep it coming

Good karma+1 vote
brainz
brainz - - 43 comments @ VtM: The Final Nights

Took approximately 1 minute of Googling:
En.wikipedia.org "vampire bloodlines soundtrack"

Good karma+1 vote
brainz
brainz - - 43 comments @ News: Multiplayer support and Real Reflections

Good work. Looking forward for the release ;)

Good karma+2 votes
brainz
brainz - - 43 comments @ Project Zomboid set-back - but otherwise business as usual

I just logged in to share my deepest condolences.
MAY THE GUILTY HAVE THEIR NAILS PLUCK OFF, NOSE HAIR PICKED (ONE BY ONE). AND OH... HELL SHOT AND BURIED.

Good karma+4 votes
brainz
brainz - - 43 comments @ Alpha Protocol

It's now 2€ on Steam ;) (but only for a limited time (Sep. 27th))

Good karma+2 votes
brainz
brainz - - 43 comments @ New engine

Why not go with Cryengine 3? It's free for non-commercial use. Three's also a choice to ask for a INDIE licence (CryENGINE 3 Independent Developers Platform). Check this site out: Mycryengine.com

Good karma+1 vote
brainz
brainz - - 43 comments @ Fallout Multiplayer - Inventory syncing

That would be my guess... or replaced by some more convenient system. Bullet-time might also prove difficult for multiplayer.

Good karma+1 vote