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Check out the exciting new trailer for Beat Slayer, for the Steam Next Fest! Don't miss out on the opportunity to experience the updated beta-demo, featuring...
Hey everyone, today we would like to introduce you to a few characters from the game. There's everything from our protagonist to a talking rattletrap :D
Some of you may have already noticed that we have quite a lot going on with Beat Slayer. From Gamescom Asia in Singapore to GDC, Nordic Game and Gamescom...
Off we went to the next exhibition.Last week we visited the CAGGTUS in Leipzig, Germany.At the first run of the fair we could show our early playable...
What a blast! Last week we've attended the Game Developer Conference in San Francisco. It was an amazing experience, not only because it was our first...
"We are thrilled to announce our new game: Beat Slayer, a rhythmic roguelike hack n’ slay game.
Happy New Year. I hope you had a good start into the new year. This is our first Dev Blog in 2022, today we focus on the Random Map Generation.
Today let’s get into the Christmas spirit together. This special Christmas Blog is less about content, and more a note of thanks with a few beautiful...
Greetings, Mountaineers! Welcome to our DevBlog #12. Last time we looked at the Mission Table, which allows you to decide which task to tackle next. In...
Now we are on the 11th DevBlog. Last time we took a look at thebase and showed you the mysterious stranger that will be waiting for you there. In this...
Hey everybody. How's it going? Welcome to another DEVBLOG! This time our focus is a new character and the Design of the Hub. So, let's head out and see...
It got a bit quiet around Insurmountable but behind the scenes we were constantly on it. Now we can finally share some news with you. Until then, we would...
Our two Gellys are dancing with joy today. We are happy to announce that our family-friendly couch co-op platformer, Gelly Break Deluxe has been nominated...
Patch 1.3 is finally here. In this patch we once again tried to follow suggestions from the community (so you guys) to further improve Insurmountable...
Our family-friendly couch co-op platformer, Gelly Break Deluxe, has jiggled its way to launch today on Windows PC, PlayStation 4/5, Xbox One, Xbox Series...
We are positively jiggling with excitement today as we announce the return of the Gellies! They’re gooey; they’re jiggly; and they’re back in Gelly...
Triple A is a thing of the past, now it's time for our Triple B(ee) with BeeFense BeeMastered. The innovative tower defense meets real-time strategy title...
Just in time to celebrate the buzziest day of the year, World Bee Day, we announced that our colorful tower defense game BeeFense BeeMastered releases...
It is official. We're happy to announce that Insurmountable finally has a release date. You will be able to take on the challenge of overcoming dangerous...
We are part of the Steam Game Festival "Fall Edition" and are streaming on several occasions throughout the whole Event from October 7th - 13th 2020!
Gamescom and IndieArenaBooth are over! What comes next?
Our demo of Insurmountable is finally out on Steam! We hope you like it! We're also taking part at the IndieArenaBooth!
This time we worked on the story of the game, the item effects and their depiction and the overall HUD.
Animations for the new character, updated weather and day/night cycle visuals and overall visual updates of the hextiles and the decoration!
Our new character is ready to get some animations and we came up with a way to create new Event Screens and updated the stone textures to be more realistic...
We developed concepts and ideas for the weather system, our character and worked on the look of the hextiles.
Update of all the changes we've done in the last two weeks: New Assets, different visuals and many new possibilities.
A brief look at all the changes and decisions we made for the camera, the visuals and some events in the last 2 weeks.
First time going public: Insurmountable @ Dreamhack2020
As of today there is a new developer blog every 2 weeks here on Indie DB.
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