I were interested in programming games since i was fourteen years old. I started to programm my first Games using an Engine called Acknex A7 alias 3d Gamestudio. It was fun but the games that i produced with the engine had no good graphic. After 2 years of programming with it i finally swichted to the Unity 4 Engine, in my opinion one of the best Game Engines. If you like to see some of my projects just visit my website ;D
I fixed a project I built 6 years ago. It´s really crazy how limiting colors in a level can make something look much more polished.
surfing pixels
This version of the game adds endless dungeon depth to the game. It also fixes some major duplication bugs and adds a basic title screen sountrack to...
pre alpha version 0.7 has been released
Pre alpha build 0.6 contains many new features like the new examination system, Openable Wooden Doors and Iron Gates, Interactable Bookshelves and Rusty...
pre alpha build 0.6 released and ready for testing
The pre alpha version 0.5 has been released. It includes the new procedurally generated terrain, item dropping, a new Health UI as well as a much higher...
pixel loot raider - pre alpha build 0.5 released
Pre Alpha version 0.35 has been released. It adds Traps to the dungeon generator. It also adds a gameover screen and multicolor Texts to the game.
pixel loot raiders - pre alpha 0.35 released
This Devlog is about the new items, the torch system, random generated banners , the new bottom textures and other little additions
pixel loot raiders - devlog 05 + pre alpha version 0.3 released
This Devlog is about the new added features of the game like pushable objects, pressure plates, ladders and levers and random generated dungeon names.
pixel loot raiders - devlog 04 + pre alpha version 0.2 released
The Pre Alpha Build 0.1 of pixel loot Raiders has been released. Try it out and find loot in random generated Dungeons.
pixel loot raider - pre alpha build 0.1 released
This Devlog is about the new improved Dungeons and massive performance increases in the Overworld. I also added Random Generated Doors and Random Item...
pixel loot raiders - devlog 03 updated random dungeons and performance increases
Added Random generated Dungeons, Climbable Vines, Better Items saving, Dungeon exits, Texture ID system and much more. Just view it to see more changes...
pixel loot raiders - devlog 02 - random dungeons
Features i added this week to the game: Random Generated World, GUI System, Random Treasures and Tree Spawning.
pixel loot raiders - devlog 01
Development Update 04:In this Devlog i tell you about the new Local Highscore System , new Demo version and many bugixes and Tweaks
geometric shift - development update 04
A devlog about the new light system, increased performance and some other chanes.
geometric shift - development update 03
Yesterday i released the first demo version of my game.
geometric shift - first indev demo released
About Soundtracks the unlocking System and the third Person Mode
geometric shift - development update 02
Changes in this update : - 2 Player Mode bugfixes - Added 2 Player Mode Randomization - After a Random amount of Time the enviroment Color changes to...
geometric shift - development update
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