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Source mapper, musician, and indie developer.

Comment History  (0 - 30 of 86)
Cosine
Cosine - - 86 comments @ Alive & Kicking

If there are any changes to the scope of the game, we will put that in an announcement.

Good karma+2 votes
Cosine
Cosine - - 86 comments @ Alive & Kicking

We are not making any significant additions or omissions from the original game.

Good karma+4 votes
Cosine
Cosine - - 86 comments @ Alive & Kicking

Most efforts are currently focused on creating the escape section. We will not be releasing a demo.

Good karma+3 votes
Cosine
Cosine - - 86 comments @ Alive & Kicking

We're far enough from the finish line that I could not give you a release date with very much certainty.

Good karma+3 votes
Cosine
Cosine - - 86 comments @ Alive & Kicking

We're still working on it, though progress is slow as usual. A lot of us are dealing with school, finding work, etc. and have personal projects that aren't A&K, so work is usually done in small but productive bursts where we can find the time.

In addition, most of what we've been working on for the last year or two is stuff we'd like to keep secret until everyone gets to try the mod out for themselves, which is why we haven't published much.

Good karma+8 votes
Cosine
Cosine - - 86 comments @ Alive & Kicking

A large portion of what isn't finished yet is my responsibility, and I have what seems like a lighter load of courses than I did last semester. Hopefully we'll be making more progress than we have in the last few months. Don't get too excited, though - we're still on a "It's done when it's done" release schedule.

Good karma+6 votes
Cosine
Cosine - - 86 comments @ Alive & Kicking

1) This will be a Portal 2 mod. Porting to Source 2 isn't possible at the moment, and probably wont be for quite a while (if ever). It'd be nice, though!

2) Nothing official. We do have some closed playtesting, although the number of playtesters we use is pretty small. That might be changing soon.

3) Most of us on the development team are continuously getting better at what we do, and finding new ways to improve our mapping. Unfortunately, that also means going back and editing all of the old levels to meet the same standard. Parts of the escape section have been completely tossed out and redone multiple times during development.

That, and school. I know at least one of us is doing a double major. Pretty much the only active development time for us is during Winter and Summer (mostly Summer).

Speaking of which, here's a picture of our Github commit history!
I.imgur.com

Good karma+6 votes
Cosine
Cosine - - 86 comments @ Distorted pipe

Fascinating.

Good karma+1 vote
Cosine
Cosine - - 86 comments @ Hallway

The lighting doesn't quite make sense. The shadows cast on the ceiling imply that there's an individual light source behind each window - if that was sunlight, the shadows should all be going in the same direction.

Otherwise, this looks really slick.

Good karma+2 votes
Cosine
Cosine - - 86 comments @ Pulse Shift 3d background

Looks alright, but it looks too much like a big cube around the level. You should make the overall shape more organic and random. For inspiration, look at the Geth Consensus level from Mass Effect 3.

Good karma+1 vote
Cosine
Cosine - - 86 comments @ English Country Tune Released on Desura

Recently bought this on Steam. I highly recommend it to anyone who enjoys puzzle games.

Good karma+1 vote
Cosine
Cosine - - 86 comments @ Factum Solus: Episode Two

I'm feeling a bit blue.

Good karma+1 vote
Cosine
Cosine - - 86 comments @ Morechinery

Wow, that's really pretty! The only thing that bothers me in this screen is that the player's trail looks kinda weird at tight bends.

Good karma+2 votes
Cosine
Cosine - - 86 comments @ Title Screen WIP

Reminds me of the PS3 system menu. Really digging this.

Good karma+1 vote
Cosine
Cosine - - 86 comments @ Ichi Released on Desura

I'm purchasing an Android tablet soon, and this definitely looks like something I'll have to get.

Good karma+3 votes
Cosine
Cosine - - 86 comments @ New Screenshots

I think you mean crisis, not Crysis.

Good karma+1 vote
Cosine
Cosine - - 86 comments @ Overgrown

Lighting-wise, your darks aren't dark enough to be dramatic. I don't know if that's what you were going for, but I would tone down the ambient light a tad. Other than that, nice!

Good karma0 votes
Cosine
Cosine - - 86 comments @ 15 Advanced

Sexy shadows.

Good karma+1 vote
Cosine
Cosine - - 86 comments @ Metro station

Not sure if I like the use of the foliage. Either way, it looks nice overall.

Good karma+1 vote
Cosine
Cosine - - 86 comments @ New Textures

I like the recessed lighting.

Good karma+1 vote
Cosine
Cosine - - 86 comments @ PD - Alpha Environment (3/3) Video

Pretty colors.

Good karma+1 vote
Cosine
Cosine - - 86 comments @ the relaxation vault remake WIP

Just because it isn't finished doesn't mean he can't critique it.

Good karma+1 vote
Cosine
Cosine - - 86 comments @ Cubes and buttons

Prettiest clean chamber I think I've ever seen.

Good karma+1 vote
Cosine
Cosine - - 86 comments @ The Hub

great

Good karma+1 vote
Cosine
Cosine - - 86 comments @ Updated office

I love how the computer is running Hammer.

Good karma+2 votes
Cosine
Cosine - - 86 comments @ City map

Lois LN

Good karma+1 vote
Cosine
Cosine - - 86 comments @ Shiny lights

The room is far too dark. I would definitely stick some more lights in.

Good karma0 votes
Cosine
Cosine - - 86 comments @ Spherical Testing

If you're looking for someone, I offer my services in making a soundtrack for you. Here's my portfolio: Soundcloud.com

Good karma+3 votes
Cosine
Cosine - - 86 comments @ First pass detailing map 1

Looks awesome.

Good karma+1 vote