As a workaround you can manually load the next map: "map echoes14" in console. echoes13 is just an elevator ascension cutscene - nothing really important happens there. You can watch it on YT, it's just under 2 minutes.
As a workaround you can manually load the next map: "map echoes14" in console. echoes13 is just an elevator ascension cutscene - nothing really important happens there. You can watch it on YT, it's just under 2 minutes.
Considering cutting the fat, I suppose a lot of fans would be really grateful if at some point you released the "Directors cut" or "Uncut" version.
Your project already has the quality and size of a full commercial game but some people are eager to experience all bits and pieces of your amazing work.
>Supporting Linux & Mac
This is not quite correct.
There are no binaries for linux and mac in bin/ folder, the mod will not launch without them.
A little feedback.
Non-Windows OS's are case sensitive. For example "GameInfo.txt" != "gameinfo.txt". Although source engine should take care of case conversion, for now it sometimes fails.
To be able to run the mod on Linux/OSX one must rename "GameInfo.txt" in mod's root to "gameinfo.txt".
Missing textures are fixed by converting these folders to lowercase:
- materials/models/AmModel
- materials/models/props/*
- materials/models/z-o-m-b-i-e/COD4
- materials/models/scenery/furniture/*
Also, is the main menu supposed to look plain(default system font and size) and be somewhat oddly centered(2/5 of screen)?
Apart from that the demo is great, looking forward to the release.
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