Dragged onto my gzDoom exe and it worked like a charm. Had a blast working my way through the first episode on Doom and the first third(ish) of Doom II.
Dragged onto my gzDoom exe and it worked like a charm. Had a blast working my way through the first episode on Doom and the first third(ish) of Doom II.
Funny enough, somebody ended up doing that!
That's a great suggestion, as entities in the Backrooms lore are mysterious and often overpowering. I'd suggest combining an existing "custom spectre" wad with this one by launching them at the same time, otherwise I don't have any current plans to update the mod at this time.
I'm happy to hear it! Thanks for playing.
It's very difficult to create a proper "outpost" map. Invasion maps have normally have broken walls, shattered ceilings, and lots of supplies lying around. This map, however, isn't invasive with its atmosphere and sense of scale. The debris is tight, the curved corners and ponds are slick, and the placement of enemies sets up some fun encounters.
It was really fun to play through, and I think if Joel were to pick this one up in a future stream or whatnot, then he'd thoroughly enjoy it as well!
I enjoyed the first few levels, especially the first level opening. It's almost got a survivalist vibe to it, then opening up with a lot of ammo to slay demons in smaller corridors... it's exciting!
I wasn't a fan of the clutter and misaligned textures, and the monster variety is a bit slim considering the scenarios present in the third and fourth levels. I would definitely like to see more from you with your emphasis on challenging 1v1 room segments, push yourself with difficulty and I think you'll have more fun maps coming out of your editor.
Keep it up. :D
I would definitely like to see this iterated on. This map has an incredible sense of scale and would benefit from more monster placements.
There's a lot of ammo lying around but not a lot of gradual health kits, moreover a few mega-spheres in plain sight. Aesthetically I really liked the theme but would enjoy some more rounded, organic elements to the level design.
It's a unique mix between a tight experience and a slaughter map, really glad to see a few levels instead of one lengthy one!
I would spend more time watching videos uploaded by Chubzdoomer, he does provides some great mapping tips and delivers rules guided by John Romero for map design.
I would experiment more with varying heights and adding decorates, but I can see where having Hexen-style secrets would be fun.
Glad you appreciated the atmosphere and enjoyed your time in the backrooms, thanks for playing!
I recently got back into PC gaming and coincidentally, Guncaster was on my wishlist and I was blown away at how well the particle physics conveyed the gameplay mechanics.
Phenomenal gore effects and great lighting, also very cool usage of varied projectile attack patterns (straight ahead + bouncing!). I'm looking forward to seeing this game evolve and hope to see it on the top selling list soon. Wish-listed!
A great start for flow and key hunting, some easy secrets.
Definitely not a fan of the lack of decorates in certain areas, I also felt pretty under-equipped for the last few maps.
Overall, just fix up the aesthetic stuff, expand the hellish area near the end and re-texture the void areas so you don't get the 'hall of mirrors' effect.
A good start and some nicely executed secrets, but it needs more gun....short and sweet.
Good to hear, best telefrags and shells to you!!
Hm..haven't run into that error at all. You're running the latest dev version of Zandronum, and it hasn't been updated for almost a year, maybe try a downgraded version. What's your render mode? Plus, are you running this is Doom 2 or Doom?
It's a simple teleporter, and with that I don't expect many issues. I tested with skulltag and gzdoom. What error message did you get?
Linedef98
Chris joined
Howdy! I sometimes make maps for Doom 2, but I also love playing them. Fave Games: - Arx Fatalis - DooM II - System Shock 2 - Blood (1997) - Deus Ex (2000) - Oblivion - Resident Evil 4/7/8 You'll likely find me sipping coffee past 9pm, playing something spooky in my free time, or tip-tapping away during work hours at my software dev gig. I'm a huge supporter of indie games and unfinished projects (I have plenty of projects on the backburner that may never leave....), so if you've got something to share just let me know and I'd be happy to play it!