discord server?
discord server?
Hey, Nojembre, do you have a discord server for this submod? The staff on the RaW discord aren't too happy with me discussing the submod there.
My candid opinion is that Hyena bombers should only deploy from level 5 stations, Providence carriers and heroes, like how ARC-170s work for the Republic. This keeps the Hyena bomber a scary force to be reckoned with, but not to the ridiculously-overpowered degree to which this mod currently has them.
With their current numbers, they are simply unstoppable.
The battalions have differing sizes.
Is it just me, or does the planetary turbolaser take like 3 minutes to recharge?
Thanks for the Hyena and update!
I have noticed a bug and I have some nitpicks.
Bug: when I was fighting on Fondor, Ki-Adi-Mundi was unable to move and use his lighstaber; all he could do was block shots and use Force Push.
Nitpicks:
* some of the unit icons are comically oversized (for example, the Clone Commander icon on strengths and weaknesses, and the production icon for either Red Squadron or Death Squadron)
* Light Frigates should be called Consulars, and Light Assault Cruisers should get their name back.
* The tech tree is out of date.
What do you mean? Isn't that what bombers are supposed to do?
Is there a way to program it so that a single class of ship can be your "flagship" for non-hero units?
Thanks for the Hyena update!
I think that certain classes of ships should carry troops if they are available. I'm thinking that any ship with a hangar would qualify. Acclamator I's would be able to carry the most for the Republic, and the CIS could carry huge armies via Lucrehulk.
Kinda like passenger slots for ground units.
The individual transports are a necessity, especially if multiple drop zones are being used at once. I do have a suggestion in regard to the Republic for this, however:
If possible, groups of 3 companies or more dropped close proximity to each other should have an Acclamator deploy them.
p.s. nerf Hyena bombers, please
I say no. I think the movie/Battlefront-style troopers look better.
Ok, I'm kind of angry now. It doesn't matter what the planet is, as soon as I press OK to leave the victory screen from a ground assault, the game crashes. What the hell?
Actually, never mind. The Acc-II sucks.
It still has its laser cannons, and it replaces its concussion missile launcher with a turbolaser, for a total of 3 turbolasers, 2 laser cannons, 1 torpedo launcher, and no hangar.
So, it's better as a ship-to-ship fighter, and worse as a fighter screen, meaning the Acclamator-I is still worth building?
What is Christophsis doing way over in the Unknown Regions? It's supposed to be right next to Rodia, opposite side from Tatooine.
What are the differences, though?
...does it have dorsal turbolasers?
What's the difference in this game between the Acclamator I and II?
Acclamators don't carry any bomber squadrons. Venators and the Pride of the Core are the only Republic ships that can.
I like the idea, but not the ARCs. They are this game's version of the B-Wing/TIE Defender, high-tech elite fighters.
All of them, or only specific units?
It'a definitey AI cheating. I have never lost Tatooine.
You sure about that? I get Sabaoths thrown at my western planets quite far from Tatooine.
Can I post another instance of the Empire at War discord in the RaW comment page?
deltastriker106
Albert-John joined
This member has provided no bio about themself...