Out of curiosity, have you considered making Siren Head available as a separate standalone creature mod?
Out of curiosity, have you considered making Siren Head available as a separate standalone creature mod?
Oh boy I can't wait, My last Campaign was with Venice, Just finished conquering florence when the Pope and Genoa declared war on me, had to send my heir with an army consisting almost entirely of mercenaries to fight Genoa, while i had to split my southern force in half to fight the pope. Best total war campaign I had, Conquered Rome with a weakened force and Was on the Verge of conquering all of the Genoese settlements before the french swooped in and conquered the rest. I think my next campaign will be with Hungary.
Whoops never mind, saw the steam update :P
I have the mod on steam, where do I extract the files to? I'm a first timer with steam and I have been playing the hell out of 0.73 and have enjoyed it immensely
Invader Zim Immediately popped into my head when I read your comment:)
Awesome :), Kinda reminds me of the M3 Lee
En.wikipedia.org
I cannot wait to play as Baktria :)
Glad to see the Zann Consortium getting some original units, other than CIS ships like other mods give them, not that there is anything wrong with that :).
Truth be told, it's just a name that I picked since I was a kid and when online games became popular. I picked it because at the time Deus Ex was my favorite game and I thought it was cool. The 257 part came later, I don't know how it came about, probably because it sounded cool :P. Thanks for the answer, I'll PM you if I have anymore.
Hi, I have to ask, that armor on the upper body, is that like a gorget of scales? and the soldier on the right does he have Lamellar sleeves or splinted sleeves?
Oh, I like it much more Mon Cal looking :), by the way how's the implementation of moving turrets going?
I usually pronounce it All-mond. Anyhow, yeah the texture, weapons, cockpit and the side pods seem they would have looked better on an Almond shaped craft. Do you plan on including this in the distant future in the mod?
Nice, though I always figured a Mon Cal fighter would be more almond shaped but meh, that's just me
Hah, and I was just wondering about this mod this morning. Glad to see your still at it :)
I'm not gonna lie, but I get a heavy Gundam vibe from the Ylesian Republic Ships and that's a very good thing, those ships are epic :).
Front right hardpoint, the other turbo lasers aren't firing, when I order the ship to attack it turns to face the enemy but doesn't fire and when it does its usually either one turbo laser or two and they are usually on the right side.
Good job on the patch, glad the venator is harder for the AI to get in skirmish, providence is still using only one weapon though. I still feel that the Providence is best suited for a hero unit role like the Venator. I mean I know it was a last minute addition but I feel that the Providence is suited to be a game changer like the Venator since the Consortium already has a good ship roster. You can make it almost as strong as the hero Venator with the same armament but slightly weaker so the two hero Venators can still own it.
Glad to be of Service, the Providence is actually a good addition to the Consortium in my opinion, fits the criminal motif and since the consortium lacks a juggernaut like the Venator perhaps the Providence could fill that role.
Just tried your mod and it's great, some quips though, The Venator is way to overpowered to cost only 2000 maybe more like 20000 since one managed to destroy 5 Venator Mercenary units on its own. Another thing is the Providence Class for the Zann Consortium is weak weapons wise, it hardly moves and its only firing one weapon. Maybe you should make it like venator and be powerful too. Other than that this is a great mod and I look forward to more updates,
Are there any instructions on how to install? I'm having trouble getting it to work.
Deus257
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