Hi, please join our discord and we can discuss more in details
Hi, please join our discord and we can discuss more in details
We have this design and we have implemented it. In the game, all dialogues have a language difficulty rating that you must master before proceeding. You can learn the basics of a language by staying at a friendly foreign city, or recruit a companion who understands both your language and a foreign language and learn it from this man/woman.
The placeholder texts are copy from wikipedia, if someone is willing to contribute wonderful writing for us I'll be happy to change those ASAP
We can easily add one :) In fact our new systems are based on new coding XML files, so everyone can add contents for INJ2 easier than add a new unit in vanilla
For the last one they never. The local indigenous people are concentrated in the villages of Levant, and few people live in the cities. And local Christians and Muslims are prohibited from wearing clothes like Franks. The rulers know how to isolate people from different cultures to achieve regional stability.
Most feature won't have a switch
You can post this same sentence under every mod on this site :)
Yes, the vanilla castle interiors are too huge
I rewrite the entire animation showcase code
The rule will be different in details, but yes we're working on it :)
Soon if we can finish the new feudal system :)
If you like to study medieval holyland architecture you will know there're nearly zero wooden building in there, and also this interior is based on remains of a 13th century outremer house
They are all sons of the sultan —— old man on the throne, what great difference do you expect for father and sons?
I do hope so, but now we're short of hands, we need experienced scene designers
They are not military order until 1198, and they don't wear such equipments like pop culture told
We write combat codes by ourselves
Most castle keeps in holyland doesn't have such you said, though european castles from later periord or modfied later usually have those
But I don't recall any models I made is kind "loose"?
Explain yourself :)
I don't really get. This "padded hood" is not really in high medieval era. Europeans use full mail hauberk with mail coif attached to body part
Yes if there're others can do models they can do this too
They did a great job!:) Just because all vanilla bannerlord towers do not conform to the real architectural structure of the medieval, the lighting effect cannot achieve this; This effect is unique to the arched structure, but without the work of the bannerlord engine team, the light cannot be so real!
AI in formations wont keep full speed, that's a problem in vanilla
We do not intend to expand to this point, although part of these geographical locations exist on our campaign map
A little, curretly we only done a town and a village and like 15 battle landscapes
I must correct: this is the only mode here
We didn't do much for the AI, the lance break won't fit anyother mods since it needs support for every shalf to have it's own broken model, we can handle our own but all our shalfs are selfmade, we don't use stuffs from vanilla in INJ2
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