Any chance you'll be moving to Monogame so that you can target other platforms, like Android?
Gamasutra.com
I would play the living **** out of this on my Android tablet.
Any chance you'll be moving to Monogame so that you can target other platforms, like Android?
Gamasutra.com
I would play the living **** out of this on my Android tablet.
Hey, just bumped into this through one of my bi-weekly indiedb browsings. Looking great guys! Would love to hear more from you on the jMonkeyEngine forum ;)
It really comes down to the quality of your models and your scene composition skill. Nothing performance wise is gonna stop you from making a scene in jME3 that's as good looking a what you see in a CryEngine game, but those scenes usually took several thousand expert man hours to put together.
We've actually been stable for a couple months now, but we just made it official today! =D
Wonderful! Looking forward to it :)
That's great news about Greenlight, congrats!
I hope this will result in an up-to-date free demo. I played the 0.76 version and quite enjoyed it, but it was a bit too buggy and unpolished to sway me all the way to the Buy button.
Wohoo! Fantastic job ceiphren, been looking forward to this. Purchased and downloading now.
So cool! Two questions:
1) Are there any added complications with models not made from scratch, e.g. if you buy a model pack and want to apply this method (fracture script) to those models?
2) What modeling tool are you using? And, are you completely tied to that particular tool?
Some additional discussion and possibly helpful blurbs emerged on the jMonkeyEngine website:
Jmonkeyengine.org
Entity systems are practically becoming mainstream around those parts, so there's a lot of experience and second opinions to draw upon.
The most common type of enemy will be humans. What'll make them interesting is their behavior, as the game will mimic realistic crowd behavior. Civilians will perform actions like rallying together, fighting back, fleeing and going off the whack hysterical based on various conditions and parameters.
Cheers. The game's true colors should really start to shine once the AI demos start coming in.
Wow, looking great guys. Come talk to use on the forum! :D
Happy to see you guys on IndieDB! I've no clue why you're not appearing under jMonkeyEngine's most recent "Games", grrr...
Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.
Many congratulations to phr00t! Another awesome jMonkeyEngine game.
Loved the music! :D Where'd it come from?
Thanks! As for the "next up", the most prevalent milestones would be further improved Android support as well as finally going Stable.
Along with that, we'll be doing a lot of cool new publicity stuff now that I'm done with my education :D
No doubt one of the most impressive jMonkeyEngine 3 projects to date. Greatly looking forward to seeing Maker's Tale climb the ranks of IndieDB into undisputed indie fandom.
Best of luck to you James!
Looks like it could be a really cool looking 3D graph visualization tool, but that's probably not what you have in mind :D
So what's your nick on the jME forums?
Lulloser brings a good point. Your visitor counts are peaking right now thanks to Indie Royale. This would be a great time to officially invite users to your Steam Fan Group. You could formulate it as a part of your roadmap, i.e. "3079 available via Desura and Indie Royale; what's next?"
That is, as long as IndieDB/Desura is okay with that type of advertisement. There's a slight conflict of interest.
Neat looking project. I don't think you ever posted about it on the official jMonkeyEngine forums. We'd love to hear more about it!
Glad to see you guys on IndieDB.com, always a joy to have a new jMonkeyEngine game listed :)
Thanks man! We've submitted our pre-alpha release to indiedb, which is currently awaiting authorization. If you don't want to wait, you can always head over to playotherside.com and download it directly from there.
Thanks, we most definitely will. Part of our project agenda is to build a solid audience for our game in good time before "stable" for our final presentation by April 20th.
Will have another update with the renewed gameplay and downloadable game shortly.
I sent an email to one "emiliano", as it appeared to be the listed contact for your project. I'm still interested in discussing your intentions for this project, and I won't be very responsive on IndieDB.
Could you be more precise about the technology on which you have based your engine on?
In your entry summary on indiedb.com you state the following:
"EG3D engine is a powerful voxel engine written on java and lwgl."
Yet on your website,
Eg-games.jimdo.com
you say:
"With the power of OpenGL and IDTech 3, EG engine is a powerful engine based on Quake 3 Arena to get a very good performance and quality to play." (Google Translation)
Which one is it? If it is indeed written in Java and based on LWJGL, I'd be really interested to know more about how it differs from jMonkeyEngine, which powers voxel based games such as 3079 and Mythruna. We're always happy to work with more collaborators, should you guys be interested in opening up your development.
Sorry I couldn't get back to you sooner, I gotta figure out how to turn on notifications for these comments.
To answer your question, this engine is entirely free and open source. There's nothing stopping you from visiting jmonkeyengine.org right now and downloading the latest Beta release. Have fun!
Thanks! Make sure to spread the word about our Beta Contest if you think you or your friends might be interested in participating.
Fantastic! Best Desura news to date.
One thing puzzles me a little:
"(...) starting 2 years into a projects development is never easy!"
That sounds like cross-platform wasn't much of a concern, from planning to release. Is that really the case? I always imagined cross-platform was the idea from the start, with Desura aiming to be the developer's publishing platform and all.
I think it's an interesting enough initiative, but the exclusive part of it makes it very tricky, and somewhat against the ideals of open source and GNU/Linux in the first place. It doesn't make any sense if the game could be effortlessly distributed on Windows and maybe even Mac as well. I think it would be best if they turned this around and made Linux the 'main target' instead. Maybe they could make a jokeful in-game statement, e.g. anyone not playing via linux would get silly skins and that sort of thing.
Take it to the extreme level, and you also apply "nerfs" to players on closed platforms, like throwing bluescreens of death in their faces, and kicking them out of games because they don't comply with the just-introduced "player agreement".
erlend_sh
Erlend joined
Currently living in Vancouver doing web design freelance, applying for work in game development and working on jMonkeyEngine and Attack of the Gelatinous Blob!