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2013 Inexperience 2014 Heartbreak 2015 Poverty 2016 Venezuela Chaos 2017 No electricity 2018 Shady Partners 2020 Covid19 2021 Economic Crisis Soon alien...
releases, new plans and the story so far
Well, we're not dead! At least Winterfall isn't, but for its author it's been a close call. In this post, let me give you some perspective on what's been...
where is winterfall???
After 5 years spent attempting the climb of the tall game dev mountain that is Winterfall, the summit, with its rewards, are in sight. This post will...
winterfall - the home run! almost there!
Hello folks, and welcome to this newest update for Winterfall's development where we talk Drives, Personality Traits, Controller Improvements, Weather...
winterfall dev news
In this post we talk a bit about the currently in-dev mechanics such as Camping, Interactions and the overall design logic behind them. We also show some...
winterfall news
Summary of the dev work done over September and October as well on musings pertaining to design goals and design philosophy. A lot was done over that...
dev summary september-october
In this screenshot-heavy post, we discuss in some further detail the design philosophy between the worldbuilding in Winterfall and how it interacts with...
worldbuilding & design musings
In this first post of a worldbuilding series, we take a look at the concept and notions underlying the design of the world of Winterfall, with lots of...
the world of winterfall part i, a design overview
August dev blog, featuring Combat, Housing, Horsing and Musings!
august dev blog
Greetings everyone! Winterfall has been pushed to Steam Concept, to present the project to a wider audience and begin gathering support towards a crowdfunding...
steam concept
Winterfall finally has a public website, with news and screenshots and more to come very soon.
new website!
A couple little videos showcasing some of the core mechanics and gameplay of Winterfall.
pre-alpha videos
The time has come for Winterfall to start going public after 2 years of hard work putting together the core systems of the game.
going public
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