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By advancing in the game and doing some quests (anyway they are very rare, only 2 or 3 in that stage of development but I'll add more in the next release)
You can even "create" them (by upgrading you super elite troops)
Hello, I was wondering if I could help out in some way with the mod... I know that basics of python like REALLY BASICS, for example I could make a troop, or a faction, etc. One thing that really interested me was when you said you had a quest system which was a work in progress... I tried to make my own mod with a load of cool features one of which was a storyline but it failed because I wasn't able to figure out how to add new models. I would love to help you make a storyline, if you have ever played viking conquest you know that they have a storyline "mode" which takes up pretty much the entire game. Perhaps we could do something similar to this? One of the key things in it, I found, was the use of companions as well... companions that worked in the story. THanks!
any help is welcome, but first I ask you to take a look at that mod (download and play it), to see what is going on...
after you can propose to add a feature (quests, town scene, props, unique characters, companions ... anything you want)
e.g. a quest:
then you need characters, dialogues and possibly some scenes
You'll then create those characters, dialogues and scenes (an opportunity to learn many things), of course i'll assist you in all of this but you have to do all the work
Mod online?
Hello for Ukraine and Russia.
may I ask but how do you actually open and close visors on sallets ?
How does one find companions?
By advancing in the game and doing some quests (anyway they are very rare, only 2 or 3 in that stage of development but I'll add more in the next release)
You can even "create" them (by upgrading you super elite troops)
are super elite troops troops like red knight etc?
No, from your own knights (Bannerets)
Hello, I was wondering if I could help out in some way with the mod... I know that basics of python like REALLY BASICS, for example I could make a troop, or a faction, etc. One thing that really interested me was when you said you had a quest system which was a work in progress... I tried to make my own mod with a load of cool features one of which was a storyline but it failed because I wasn't able to figure out how to add new models. I would love to help you make a storyline, if you have ever played viking conquest you know that they have a storyline "mode" which takes up pretty much the entire game. Perhaps we could do something similar to this? One of the key things in it, I found, was the use of companions as well... companions that worked in the story. THanks!
Hi,
any help is welcome, but first I ask you to take a look at that mod (download and play it), to see what is going on...
after you can propose to add a feature (quests, town scene, props, unique characters, companions ... anything you want)
e.g. a quest:
then you need characters, dialogues and possibly some scenes
You'll then create those characters, dialogues and scenes (an opportunity to learn many things), of course i'll assist you in all of this but you have to do all the work
Do you think the heavy infantry should also wear armor like the other troops?
sorry, I didn't quite understand your question
can we change the elite sergeant soldiers helmets to sallets?
I think it's possible (and even easy) with Morgh's editor :
Forums.taleworlds.com
actually nvm, sorry I asked. But can you change the armored and elite soldiers helmets?