If you have updated mags redux, this patch should help. Otherwise I'm not sure what's going on since it works on my EFP install.
If you have updated mags redux, this patch should help. Otherwise I'm not sure what's going on since it works on my EFP install.
Ah raven changed smth, will address
Disable quick slot override on mcm if you don't like it
It doesn't have anything to do with dynahud, just baseline mags behaviour. I won't add ammo icons as it will look cluttered, info from Utjan's mod is enough.
oops, was doing rus locale in last moment, fixed it up
Thanks! You can get loaded ammo display from other addon and I recommend using it: Moddb.com
I can't replicate game getting closed on pressing the ammo wheel key with ammo wheel override on and ammo tab off. But I don't recommend using configuration like this as you won't be able to switch ammo. Ammo wheel override option was made with ammo tab in mind.
And thank you for kind words!
1) Just re-arrange tabs to your liking on MCM
2) Added it in this update actually
I'll work on finishing it after I'm done with other big project of mine.
1) Don't plan on weapons, I think it's unbalanced.
2) Change tab numbers for dynamic wheels instead
Hi, I changed nothing in relation to category icons in the update, check MCM (QAW -> Tab Settings) and see if dynamic tabs are actually enabled and assigned. Manual tabs don't have category icons for obvious reasons.
I can't provide much help without log. I tested molotovs on my end and they work perfectly fine with the wheel.
Thanks man! Appreciate the posivite feedback. As for your suggestions:
1) Making it work better with BHS - definitely not gonna do that. BHS itself needs to work better first, it's a huge mess and none of the forks fix its fundamental flaws. Also I'm currently writing my own limb health system from scratch and I'd like to focus on that (you can check how it looks on my YT).
2) Mags wheel - might do it in the future, was considering it myself.
You really only have one pda on that slot at all times and that thing already has 3 binds on its own to open it, is there really a need for another way to switch to it?
I didn't do weapons support, as it's just cheaty. Supported items are attachments, grenades, consumables, devices. Weapon icon is for attachments
Grenades get put in slot, just use quick grenade key. As for kits, I don't really use BaS to have noticed, might check it out.
v2.0.2 is out! Please make sure to reset to default settings in MCM (MCM -> QAW -> Tab Settings -> Press defaults) if you're updating! Otherwise ammo wheel and some other things might not work properly
If you're getting a crash when changing mags - Tick Old Mags Redux compatibility in MCM -> QAW -> Misc. or update from mags github
Mod adds new purifying pills to traders, since vanilla uses akvatabs as radaway meds and some mods replace them entirely with something else.
Make sure you're installing it by clicking on "Install addon from archive button" in MO2 and not dragging and dropping unpacked files, mod uses FOMOD installer and works fine.
For anyone checking this addon out, addon was ripped without asking for permissions from me or Maid, with parts of functionalities missing and without proper credits (Maid did all the asset work).
Hi, please don't reupload my scripts without any credit, you can just upload your sounds and link my addon as dependency.
Addon works with base anomaly, beyond that it's up to users to fix problems in their modlists.
DLTX canteens are not my addon to begin with, it's a fork of 2021 version of my addon maintained by demonized, he can make a patch if he wants. For GAMMA problems - go on GAMMA discord, I'm not providing support for it.
I recommend getting help with EFP on EFP discord server. Also it may be easier to wait for update that we will be releasing soon.
Update the mod. I fixed it in hotfix
HarukaSai
joined
EFP and CWWP dev, scripter