Like Orbiter with futuristic but realistic technologies, and built for fully interactive multiplayer.
Also, you have an full galaxy of 100 ly diameter to explore.
Like Orbiter with futuristic but realistic technologies, and built for fully interactive multiplayer.
Also, you have an full galaxy of 100 ly diameter to explore.
Survival is in our plans, but not the kind of survival where you die all the time. It will be more realistic.
There is a single Galaxy with billions of star systems, meaning trillions of planets you can visit.
15 USD when the Alpha gets released.
Price will go up with time.
Yes, it's the whole point of Galaxy4D, being more realistic than other popular space games, for those who like the high level of difficulty in building, flying and maintaining a spacecraft using realistic physics.
You will be able to create outposts on any planet with a solid ground.
That also includes the "solid" bottom of an ocean.
There will be no limit on the size of the outpost. That means you can actually build cities !
For NPCs, it will only be non-intelligent aliens, some will be passive, others will try to eat you.
We are making this game with a certain philosophy that we believe is very important.
This is a multiplayer simulation and we want it to feel real.
Hence, intelligent beings in a multiplayer environment should only be other players.
However, it might be possible to install autopilots on many spaceships and send them remote commands.
For the moment, procedurally-generated 3D clouds are a work-in-progress, not shown in any video/screenshot for now.
The clouds you see when you're above the atmosphere are simply a hires texture.
Thanks !
Stay put for more updates, I've just wrote a huge description with more details, it's awaiting admin authorization right now.
Hope you will like it.
Galaxy4D
Olivier joined
Creators of Galaxy4D SpaceSim.