At the moment, my PC is in the shop due to TPM issues, which I couldn't resolve myself. Once I get it back, I need to save my pennies (hard to do when on a disability pension, with a TPI diagnosis), so I can not only buy Filter Forge Librarian Perpetual (so all the filters are on my PC, rather than cherry-picking them one-by-one from their website).
Then I need to save up for Ultra Forge. It can do some truly amazing things, one of the many features is AI-assisted upscaling (the artist does some work and AI helps, rather than the AI-only upscaling you see in all the AI upscale texture pack mods). Then I need an ergonomic chair.
Once I have all these things in order, to get back into the swing of things, before resuming work on this mod, I will reach out to developers of remasters of retro games (like NightDive Studios, the developers that released the remaster of Chasm: The Rift, etc), to offer to make a total graphic overhaul that they can put up as free DLC, as I can get the devs to send me all the textures/model skins/sprites.
Although I have never worked on sprites or model skins before, with Ultra Forge, I can upscale sprites, making sure each one is the best it could be. For model skins, I will do the same AI-assisted upscaling with Ultra Forge, but I will make filters in Filter Forge, to add more detail to model skins. One example is to make a seamless cloth weave texture in high-contrast B&W. I can apply that only to the clothing on the model skins of enemies/NPCs, in 3 layers, 3 different transparency levels, and 3 different blend spaces (multiply, overlay, screen), to add fine cloth weave details on the already upscaled skins. I can also make filters in color to apply to other parts of models, like skin, hair, metal, etc.
For textures, I will take the original ones the devs would send me resize them to my insane resolution, and have it as a locked rear layer in Photoshop, so when I make the new texture, it completely fits with the game. If NightDive Studios takes me up on any future graphic overhaul offer, because a lot of their remasters lack texture filtering, having textures/model skins/sprites in the same resolution I make my textures in will do wonders for said games.
Plus, if I get all that done, it would not only get me more well-known, in the industry, but it could even possibly lead to working for a game developer, from home, getting all the software and online training I need. I could get off of the disability pension and be able to afford a lot more, if that was to come to pass.
hoover1979
Nicholas joined
I am a part-time Graphic Designer, Acrylic Artist, and complete Game Junkie. I am 38 from Australia. I am a game collector and love to get the best mods for all my games. Now I am getting into being a modder myself.