Looks good, I hope it will be better than the base mod
Looks good, I hope it will be better than the base mod
Finally, at least something useful, I think the era of total conversion has already begun
Quite a useful tool, I hope someday we will see Get A Life working using these tools
Man, he added alt data. missions, you just didn’t understand anything in the new game there is a mission select and a choice, that is, it is on the right
Bro, New game, Mission select and choose on the right
How did you unpack "TextLib.eng" I really became interested
You can delete the file "HUD.xml" in the Gui2 folder
So need update to integrate to bdv22
This patch is outdated and in its infancy, so it is better to download a new patch: Moddb.com
Where is 5.0 version of Perfected Doom 3?
Now we need something for Resurrection of Evil
You forgot versions 14 and 15 of Brutal Doom, they are not in this archive, and there are also no archives of earlier versions (including from Patreon) Brutal Doom 64
In fact, it was possible to make the size through Slade Texture using Scale using the original image
Довольно не плохо, но мне кажется не хватает текстуры свечения на рельсотронах
Hey how about re-port explosive barrels and spectres from BD v21?
Unfortunately not, since the textures of the world do not lend themselves to upscaling (the only exception can be textures from N64, although they do not fix the desired size)
Seems we need a remaster for Brutal Doom Platinum
Bruh i forgot upscale Shamber from Q1! But still I was able to fix it.
Old rifle restoration is already exist
unexpectedly, someone returned
unfortunately the new version of Amalgam uses Mapbase so patching is next to impossible
dpjudas (co-author made of GZDoom and main dev of VKDoom) add own D3D11 support via Vulkan Renderer: Github.com
and this is not scamware!
Edit [16.03.2024]: Since version 2.16 DirectX 12 has been added
Я интегрировал ваш фикс с выпавшим магазином в основной мод.
Надеюсь вы будете рады!
Why do you suddenly think your work is useless, you are deeply mistaken, I appreciate your work. It's just that most people don't understand your position on donations, especially those who see the watermark (there is information on one forum that is required reading) Ut99.org.
The only thing that upsets is the lack of support for games such as Duke Nukem Forever 2001 (or Duke Nukem Forever: Restoration Project), Mobile Forces and X-COM: Enforcer, then it was possible to add the ability to play on DirectX 11 to these games but you never did that, which will upset many very much.
Why can't you leave this on your Moddb page and make it optional and not impose it directly in the game !?
Now TFC Shotgun for MMOD
Actually original sprite belongs to Warhawk, i just made a reload sprite (for my BD64v2.5 fork)
For weapons sprites i used Topaz Topaz A.I Gigapixel
IDDQD_1337
Nikita joined
A Doom spriter, Brutal Doom addon maker, HL2 MMod patch creator and i lazy ass man