It says in Asian vampire stories the vampires would 'hop' because they are suffering from rigor mortis.
It says in Asian vampire stories the vampires would 'hop' because they are suffering from rigor mortis.
When I was 10 or so PSO was the love of my life. I'm looking forward to seeing this realized.
Looks neat! You might have cursed yourself with a name so similar to Azurik though :P
However, looking through your forums I saw you are looking for team members with very specific requirements for each position. Is this a paid project? If no one is getting paid you should probably just ask for a portfolio / previous work at most.
This game looks sweet! I hope the release goes well.
This looks so great! Awesome work.
The theme song reminds me of Civil War by Guns N Roses... added bonus for me.
Nice to see a solid update. I haven't played in a few weeks so I may have to log on and check it out.
This is looking great; love the lore!
First game I click on today on IndieDB: "What the **** is this ****!? This isn't what I paid for! Where's my refund!?"
First post I see on Arche Age Forums: "So, how many others are trying to get a refund?"
Disgusting.
Wow, for a team of 2/4 this looks great! As a one person team I couldn't even do 1/100th of this.
Looks incredible. I can't wait to see what this is like on the rift.
This is a really good read.
This game looks really fun. I think I'm going to get the pre-release soon.
Looks really good. Good luck with future developments!
Thanks for reading it, guys.
This looks really promising.
This game looks amazing. I know it will get funded and the greenlight!
I want access. :'(
Congratulations! This game looks really great. I hope all of your goals are reached.
Looks cool. I'm not really into spaceship games though. I'd give it 5/5 for not being a piece of **** simulator :D
This looks pretty cool. I'm downloading it now. Hopefully I'll have time to play tonight.
This looks really nice.
Joel_Walter_Newman
Joel joined
Life long gamer turned Dev. I created my first game in three days in June 2014 and I don't plan on slowing down. I decided at one point that I wanted to become a video game designer when I became an adult. The idea for Piko Island Studios came to me at the age of 19, but as the gods of video game design would have it, it was not my time to begin the journey. The idea remained in the back of my mind for quite some time (5 years) until I came to terms with the fact that I would never be able to afford schooling in any of the game design arts, and that if I wanted to live out my dreams of being a game designer I would have to begin the journey on my own.