The project is not designed as a cooperative mode (However, we do have some progress in the "co-op game" which will be released as a standalone client or as a separate mode once we have a stable engine and client-server event processing system in place, which will enable us to implement). The main goal was to create a simple multiplayer experience that residue the core gameplay elements of a single-player game. We have developed a base game and are adding additional features for different modes that would be activated or deactivated depending on the specific needs of each mode.
Now our goal is to develop an "Open world" with the introduction of new activities and improved locations for a large number of players. Also, all forces are thrown at improving the technical condition of the game - fixing bugs, crashes and other obscenities that should not spoil the game experience.
Kuprin
Alexander joined
This member has provided no bio about themself...