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Kuprin
Kuprin - - 8 comments @ NET Online

The project is not designed as a cooperative mode (However, we do have some progress in the "co-op game" which will be released as a standalone client or as a separate mode once we have a stable engine and client-server event processing system in place, which will enable us to implement). The main goal was to create a simple multiplayer experience that residue the core gameplay elements of a single-player game. We have developed a base game and are adding additional features for different modes that would be activated or deactivated depending on the specific needs of each mode.

Now our goal is to develop an "Open world" with the introduction of new activities and improved locations for a large number of players. Also, all forces are thrown at improving the technical condition of the game - fixing bugs, crashes and other obscenities that should not spoil the game experience.

Good karma+1 vote
Kuprin
Kuprin - - 8 comments @ NET Online

This is a multiplayer project without the possibility of creating custom servers (Later we will add the possibility of creating custom servers - we have ideas on how to implement their creation). Transitions between locations are implemented, as well as saving the progress of the character and the Gunslinger weapon pack is completely transferred to the source code

At the moment, the project is under development and is soon approaching the first alpha tests with players

Good karma+1 vote
Kuprin
Kuprin - - 8 comments @ NET Online

1. You will not be able to host your own servers, but perhaps we will change our policy over time.
2. If we give you access to hosting your own servers, then their configuration will be very primitive. Now we are trying to transfer all the features from single player to online

Good karma+2 votes
Kuprin
Kuprin - - 8 comments @ NET Online

A closed alpha test is planned for the beginning of 2022, and by the middle we plan to conduct an open beta test if we are satisfied with the results of the alpha test.

Good karma+2 votes
Kuprin
Kuprin - - 8 comments @ NET Online

We probably won't be able to implement support for mods

Good karma+2 votes
Kuprin
Kuprin - - 8 comments @ NET Online

We are actively engaged in approximate translation into English. The exact translation may appear, but closer to the release.

Good karma+4 votes
Kuprin
Kuprin - - 8 comments @ NET Online

Hello. No. The project will be closed source

Good karma+5 votes
Kuprin
Kuprin - - 8 comments @ NET Online

At the moment, the mod is in development

Good karma+2 votes