We are a small team of eight people. The core team is made up of: Two creative designers, one imaginative artists and one restless programmer. In addition to that we have four more people filling out the gaps between. Three programmers and a musician. Young, creative and 100% passionate about our projects. We started developing games in august 2014 and we won't stop anytime soon. Our hobbies is setup in Berlin. Working within the limitations of such a small team has actually proven to be a great advantage. Since everyone is seated in the same room, we can discuss problems and features head on. This allows us to quickly adapt to new challenges and overcome obstacles, which would be far more time consuming in a bigger team.
“Into the Belly of the Beast” is a 3D action-adventure game with a two-dimensional playing field where you jump into the role of Sploosh, a seaworm...
leveldesign
“Into the Belly of the Beast” is a 3D action-adventure game with a two-dimensional playing field where you jump into the role of Sploosh, a seaworm...
enemies - pufferfish
“Into the Belly of the Beast” is a 3D action-adventure game with a two-dimensional playing field where you jump into the role of Sploosh, a seaworm...
the "weight-ball"
“Into the Belly of the Beast” is a 3D action-adventure game with a two-dimensional playing field where you jump into the role of Sploosh, a seaworm...
gameplay demo: stomach region
“Into the Belly of the Beast” is a 3D action-adventure game with a two-dimensional playing field where you jump into the role of Sploosh, a seaworm...
jelly - thingy
“Into the Belly of the Beast” is a 3D action-adventure game with a two-dimensional playing field where you jump into the role of Sploosh, a seaworm...
riddle-element: electro rotator
“Into the Belly of the Beast” is a 3D action-adventure game with a two-dimensional playing field where you jump into the role of Sploosh, a seaworm...
code - movement
First devblog about our level design. Come check out our first artworks and level builds.
art - first concepts
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